All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Swiftwater Sloop (Blue) (Treasure Pack)
$15.00
High Tide - If there are 2 or more blue cards in your pitch zone, this gets go again.
Swiftwater Sloop (Yellow) (Treasure Pack)
$5.00
High Tide - If there are 2 or more blue cards in your pitch zone, this gets go again.
Gold Hunter Ketch (Treasure Pack)
$2.00
If you control less Gold than an opponent, this costs {r}{r} less to play.
Gold Hunter Marauder (Treasure Pack)
$3.00
If you control less Gold than an opponent, this gets overpower. (This can't be defended by more than 1 action card.)
Golden Tipple (Red) (Treasure Pack)
$18.00
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.
Go again
Expedition to Blackwater Strait (Treasure Pack)
$3.00
When this attacks, you may put a gold counter on Treasure Island.
Throw Caution to the Wind (Treasure Pack)
$22.00
Reveal the top card of your deck. The next time you would be dealt damage this turn, prevent X of that damage, where X is the pitch value of the card revealed this way.
Not So Fast (Treasure Pack)
$8.00
Scurv Specialization (You may only have this in your deck if your hero is Scurv.)
The next time an opponent would draw a card from the effect of a Gold token this turn, instead you draw a card.
Pilfer the Wreck (Yellow) (Treasure Pack)
$2.00
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Glidewell Fins (Treasure Pack)
$12.00
Action -- {r}, destroy this: Put an arrow from your hand face-up into your arsenal. It gets +1{p} this turn. Go again
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Patch the Hole (Treasure Pack)
$16.00
Instant -- Destroy this: Return a card from your arsenal to your hand.
Sold out
Head Stone (Treasure Pack)
$15.00
Instant -- Destroy this: Destroy the top card of your deck.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Rust Belt (Treasure Pack)
$6.00
Instant -- {t} a cog you control, destroy this: Gain {r}.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Washed Up Wave
$1.00
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Swiftwater Sloop (Yellow)
$1.00
Your next Mechanologist attack this turn gets +4{p}.
You may {u} your hero.
Go again
Sic 'Em Shot (Yellow)
$1.00
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Salvage Shot (Red)
$1.00
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Salvage Shot (Blue)
$1.00
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Restless Bones (Yellow)
$1.00
Action -- {r}{r}{r}, destroy this: Draw a card. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
Restless Bones (Blue)
$1.00
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)