All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Gambler's Gloves (1st Ed) - Cold Foil
$186.00
Whenever a hero rolls a 6 sided die, you may destroy Gambler's Gloves. If you do, that hero rerolls the die. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)
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Bloodsheath Skeleta (1st Ed) - Cold Foil
$285.00
Instant - Destroy Bloodsheath Skeleta: The next attack action card and 'non-attack' action card you play this turn gain "This card costs [1 Resource] less to play for each Runechant you control."
Temper (If you defend with Bloodsheath Skeleta, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)
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Tectonic Plating (Alpha) - Cold Foil
$1,568.00
Once per Turn Action - [1 Resource]: Create a Seismic Surge aura token. Go again
Battleworn (If you defend with Tectonic Plating, put a -1 [Defense] counter on it when the combat chain closes.)
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Scabskin Leathers (Alpha) - Cold Foil
$1,568.00
Once per Turn Action - 0: Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down.
Battleworn (If you defend with Scabskin Leathers, put a -1 [Defense] counter on it when the combat chain closes.)
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Refraction Bolters (Alpha) - Cold Foil
$685.00
When your weapon attack hits, you may destroy Refraction Bolters. If you do, the attack gains go again.
Battleworn (If you defend with Refraction Bolters, put a -1 [Defense] counter on it when the combat chain closes.)
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Hope Merchant's Hood (Alpha) - Cold Foil
$214.00
Instant - Destroy Hope Merchant's Hood: Shuffle any number of cards from your hand into your deck, then draw that many cards.
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Fyendal's Spring Tunic (Alpha) - Cold Foil
$5,702.00
At the start of your turn, if Fyendal's Spring Tunic has less than 3 energy counters, you may put an energy counter on it.
Instant - Remove 3 energy counters from Fyendal's Spring Tunic: Gain [1 Resource]
Blade Break (If you defend with Fyendal's Spring Tunic, destroy it when the combat chain closes.)
Verdance, Thorn of the Rose (Promo)
$22.00
If there are 8 or more Earth cards in your banished zone, Verdance gets "Whenever you gain [Life] during your turn, you may deal 1 arcane damage to any opposing target."
Essence of Earth (You may have Earth cards in your deck.)
Blessing of Qi (Blue)
$1.00
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +1{p} and you may play it this turn.
Flex Claws (Yellow)
$1.00
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn.
Go again
Pouncing Qi (Red)
$1.00
Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again.
Crazy Brew
$1.00
Action -- Destroy this: Roll a 6 sided die. On;
1 or 2 - Lose 2{g}. Go again
3 or 4 - Gain 2{g}. Go again
5 or 6 - Gain {r}{r}, gain 2 action points, and your next attack this turn gets +2{p}.
Song of Yesteryears (Blue)
$1.00
Each other hero puts an attack action card from their graveyard on the bottom of their deck.