All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Helm of Isen's Peak (Alpha) - Cold Foil
Action - [1 Resource], destroy Helm of Isen's Peak: Your hero gains +1 [Intellect] until end of turn.
Battleworn (If you defend with Helm of Isen's Peak, put a -1 [Defense] counter on it when the combat chain closes.)
$145.00
Sold out
Heart of Fyendal (Alpha) - Cold Foil
"Deep within the wilderness, a tree falls, succumbing to the passage of time. As the wood rots, its essence flows into the earth, fueling the new life which blossoms amongst the moss and stone. The ruler of the jungle deep, a predator without equal, is lost in slumber… yet its heart still beats, somewhere amongst the undergrowth, echoing the endless cycle of life and death."
Legendary (You may only have 1 Heart of Fyendal in your deck.)
When you pitch Heart of Fyendal, if you have less than your opponent, gain 1.
$10,137.00
Barkbone Strapping (Alpha) - Cold Foil
Instant - Destroy Barkbone Strapping: Roll a 6 sided die. Gain [Resources] equal to half the number rolled, rounded down.
Battleworn (If you defend with Barkbone Strapping, put a -1 [Defense] counter on it when the combat chain closes.)
$189.00
Blessing of Qi (Red)
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +3{p} and you may play it this turn.
$1.00
Crowd Control (Blue)
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
$1.00
Interlude (Blue)
Choose a hero. The next time they would be dealt damage this turn, prevent 1 of that damage. If you prevent damage to another hero this way, create a Copper token.
$1.00
Crowd Control (Yellow)
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
$1.00
Interlude (Yellow)
Choose a hero. The next time they would be dealt damage this turn, prevent 2 of that damage. If you prevent damage to another hero this way, create a Copper token.
$1.00
Interlude (Red)
Choose a hero. The next time they would be dealt damage this turn, prevent 3 of that damage. If you prevent damage to another hero this way, create a Copper token.
$1.00
Lay Down the Law (Red)
Tower - If this has 13 or more {p}, non-equipment cards get -1{d} while defending this.
$1.00
Hammer of Havenhold
Once per Turn Action -- {r}{r}{r}: Attack
If you have a Chivarly in your pitch zone, this gets +1{p}.
$1.00
Firewall (Blue)
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
$1.00
Firewall (Yellow)
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
$1.00
Monstrous Viel (Promo)
Rhinar Specialization (You may only have this in your deck if your hero is Rhinar.)
Action -- Destroy this: Draw a card then discard a random card. Go again
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
$3.00