Quickfire (Blue)
Quickfire (Blue) $1.00
This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +2{p}. Go again
Over Loop (Yellow)
Over Loop (Yellow) $1.00
Boost When this hits, put it on the bottom of its owner's deck.
Over Loop (Red)
Over Loop (Red) $1.00
Boost When this hits, put it on the bottom of its owner's deck.
Over Loop (Blue)
Over Loop (Blue) $1.00
Boost When this hits, put it on the bottom of its owner's deck.
Infuse Titanium (Yellow)
Infuse Titanium (Yellow) $1.00
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Gas Guzzler (Yellow)
Gas Guzzler (Yellow) $1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Full Tilt (Blue)
Full Tilt (Blue) $1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Twin Twisters - Yellow
Twin Twisters - Yellow $1.00
Seek Horizon - Blue
Seek Horizon - Blue $1.00
Come to Fight - Yellow
Come to Fight - Yellow $1.00
Head Jab - Yellow
Head Jab - Yellow $1.00
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