Nasty Surprise
Nasty Surprise
When an opponent's effect puts this into your graveyard from anywhere, create an Agility, Might, and Vigor token.
$5.00
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Gauntlets of Iron Will
Gauntlets of Iron Will
When this defends, the next time an attack would gain {p} this chain link, instead it gains that much minus 1. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
$18.00
Soulbond Resolve
Soulbond Resolve
When this defends, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
$22.00
Heist
Heist
Boost When this hits a hero, you may put an item with cost 0 or 1 from any banished zone into the arena under your control.
$22.00
Forged for War
Forged for War
Go again While Forged for War is in the arena, equipment you control gain +1 [Defense]. At the beginning of your action phase, destroy Forged for War.
$1.00
Chest Puff
Chest Puff
When this attacks, it gets -1{p} unless you pay {r}.
$2.00
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Art of the Dragon: Fire (Red)
Art of the Dragon: Fire (Red)
When this attacks, if it is Draconic, deal 2 damage to any target.
$3.00
Deadwood Dirge (Red)
Deadwood Dirge (Red)
Destroy an aura you control. If you do, create 3 Runechant tokens. Go again
$1.00
Widow Claw Tarsus
Widow Claw Tarsus
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
$2.00
Luminaris, Angel's Glow
Luminaris, Angel's Glow
If there is a yellow card in your pitch zone, the first attack action card with Herald in its name you play and your first angel attack each turn get go again.
$2.00
Cast Bones
Cast Bones
Reveal the top 6 cards of your deck. Create a Might token for each card with 6 or more {p} revealed this way. Put the revealed cards on top of your deck in a random order. If you control 6 or more Might tokens, create an Agility token.
$2.00
Figment of Erudition // Suraya, Archangel of Erudition Figment of Erudition // Suraya, Archangel of Erudition
Figment of Erudition // Suraya, Archangel of Erudition
Legendary (You may only have 1 Figment of Erudition in your deck.) When this enters the arena, create a Ponder token. // Once per Turn Action -- {r}{r}: Attack When Suraya attacks, you may banish a card from your hero's soul. If you do, draw 2 cards. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
$6.00
Lost in Thought
Lost in Thought
Look at target hero's hand and choose an attack action card. If you do, they put that card on the bottom of their deck and they create a Ponder token. Go again
$2.00