Show of Strength
Show of Strength from $13.00
This gets -1{p} for each card with 6 or more {p} defending it.
Gauntlet of Boulderhold
Gauntlet of Boulderhold from $1.00
Action -- {r}{r}{r}, destroy this: The next Guardian attack action card you play this turn gets +2{p}. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Headbutt
Headbutt from $15.00
This can't be defended by non-head equipment. If you have a head equipped and the defending hero doesn't, this gets +1{p}. Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on a head equipment they control, then if it has 0{d}, destroy it.
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Sigil of Solace (Red)
Sigil of Solace (Red) $2.00
Gain 3{g}
Pulsing Aether <> Life
Pulsing Aether <> Life $1.00
Deal 4 arcane damage to any target. Meld (You may play 1 or both halves of this card. Each costs 1.) Gain 1{g}
Regrowth <> Shock
Regrowth <> Shock from $3.00
Return an attack action card with cost less than X from your graveyard to your hand, where X is the total arcane damage you've dealt to opposing heroes this turn. Go again
Plan for the Worst
Plan for the Worst from $2.00
Look at target hero's hand and arsenal. At the beginning of their next end phase, they discard all cards in their hand and destroy all cards in their arsenal. Search your deck for up to 3 traps, reveal them, put them into your hand, then shuffle 2 cards from your hand into your deck.
Bonds of Attraction (Red)
Bonds of Attraction (Red) from $1.00
Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card, if this has banished another card with the same color, gain 1{g}.
Kayo, Armed and Dangerous
Kayo, Armed and Dangerous $1.00
You have 1 weapon zone. (You may only have one 1H weapon or off-hand equipped.) Attack action cards you own get +1{p} while they are in any zone other than the combat chain. The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.
Grasp of Darkness
Grasp of Darkness from $1.00
If your hero would be dealt damage, you may banish this to prevent 2 of that damage. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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