Dorinthea Ironsong
Dorinthea Ironsong $1.00
Cindra, Dracai of Retribution
Cindra, Dracai of Retribution $1.00
Whenever you hit a marked hero, create a Fealty token.Once per Turn Instant - [3 Resources]: Equip up to 2 Draconic daggers from your graveyard. This costs [1 Resource] less to activate for each Draconic chain link you control.
Drop of Dragon Blood (Red)
Drop of Dragon Blood (Red) $1.00
Legendary (You may only have 1 Drop of Dragon Blood in a constructed deck.) This costs {r} less to play for each Draconic chain link you control. Gain {r}. Draw a card.
Devotion Never Dies
Devotion Never Dies from $2.00
When this hits, if a Draconic attack was the last attack this combat chain, banish this. If you do, you may play it this turn. Go again
Photon Splicing (Blue)
Photon Splicing (Blue) $1.00
Deal 2 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Pulsing Aether <> Life
Pulsing Aether <> Life $1.00
Deal 4 arcane damage to any target. Meld (You may play 1 or both halves of this card. Each costs 1.) Gain 1{g}
Condemn to Slaughter (Blue)
Condemn to Slaughter (Blue) from $1.00
Your next Runeblade attack this turn gets +1{p}. You may destroy an aura you control. If you do, each opponent destroys an aura permanent they control. Go again
Burn Up <> Shock
Burn Up <> Shock $1.00
The next time an attack you control hits a hero this turn, deal 4 arcane damage to them. Go again Meld (You may play 1 or both halves of this card. Each costs 0.) Deal 1 arcane damage to any target.
Arcane Seeds <> Life
Arcane Seeds <> Life from $1.00
Create a Runechant token. Create a Runechant token. Go again Meld (You may play 1 or both halves of this card. Each costs 0.) Gain 1{g}
Vaporize <> Shock
Vaporize <> Shock from $2.00
Destroy an aura permanent with cost X or less and/or up to X aura tokens, where X is the total arcane damage you've dealt to opposing heroes this turn. Meld (You may play 1 or both halves of this card. Each costs 0.) Deal 1 arcane damage to any target.
Sacred Art: Immortal Lunar Shrine // Inner Chi
Sacred Art: Immortal Lunar Shrine // Inner Chi $3.00
Legendary (You may only have 1 Sacred Art: Immortal Lunar Shrine in a constructed deck.) If you've played another blue card this turn, choose 3. Otherwise, choose 1; Create 2 Spectral Shield tokens. Put a +1{p} counter on each aura with ward you control. Transcend
Enigma, Ledger of Ancestry
Enigma, Ledger of Ancestry $1.00
Your first Spectral Shield attack each turn costs {r} less to activate. Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.
Money Where Ya Mouth Is (Red)
Money Where Ya Mouth Is (Red) $1.00
Your next attack this turn gets +3{p} and "When this attacks a hero, you may wager a Gold token with them." (When the chain link resolves, if the attack hit, you create a Gold token, otherwise they create one.) Go again
Levia, Redeemed // Blasmophet, Levia Consumed Levia, Redeemed // Blasmophet, Levia Consumed
Levia, Redeemed // Blasmophet, Levia Consumed $32.00
Legendary Levia Specialization (You may only have 1 Levia, Redeemed in your deck and only if your hero is Levia.) Action -- Turn all cards in your banished zone face-down: Transform into Levia, Redeemed. Activate this ability only while this is in your inventory and you have 13 or more cards with blood debt in your banished zone. Cards you own lose blood debt. // Legendary Levia Specialization (You may only have 1 Blasmophet, Levia Consumed in your deck and only if your hero is Levia.) While this is in your inventory, when blood debt reduces your {g} to 13, you may transform into Blasmophet, Levia Consumed. Once each turn, you may play a card with blood debt from your banished zone. Whenever a card is put into your banished zone, turn it face-down. If you would lose {g} from blood debt, instead banish the top card of your deck.
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