Test of Might
Test of Might $1.00
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Pack Call (Blue)
Pack Call (Blue) $1.00
When this defends, reveal the top card of your deck. If it has 6 or more {p}, put it on top. Otherwise, put it on the bottom.
Betsy, Skin in the Game
Betsy, Skin in the Game $1.00
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower. (It can't be defended by more than 1 action card.)
Herald of Triumph (Yellow) - Extended Art
Herald of Triumph (Yellow) - Extended Art $4.00
Attack action cards get -1{p} while defending this. When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Light of Sol
Light of Sol from $274.00
Legendary (You may only have 1 Light of Sol in your deck.) When this is pitched, reveal the top card of your deck. If it's yellow, you may put it into your hero's soul.
Singularity // Teklovossen, the Mechropotent Singularity // Teklovossen, the Mechropotent
Singularity // Teklovossen, the Mechropotent $26.00
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.) Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack Whenever this attacks a hero, they discard a card. Your Mechanologist attack action cards get go again. This counts as having 4 Evos equipped. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Grinding Gears
Grinding Gears from $2.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Action -- 0: Target hero destroys the top card of their deck.
Beaming Bravado (Red)
Beaming Bravado (Red) $1.00
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets +1{p}.
Quicken
Quicken $1.00
When you play an attack action card or activate a weapon attack, destroy this and the attack gets go again.
MetEx (Red)
MetEx (Red) $1.00
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Fender Bender (Red)
Fender Bender (Red) $1.00
Boost This gets +X{p}, where X is the number of equipment defending it.
Dive Through Data (Red)
Dive Through Data (Red) $1.00
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
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