Quantum Processor
Quantum Processor from $4.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Once per Turn Instant -- 0: Put a Mechanologist item with cost 0 or 1 from your hand into the arena.
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Quickdodge Flexors
Quickdodge Flexors from $179.00
Defense Reaction -- {r}: Add this to the active chain link as a defending card. It has 2 base {d} this chain link. At the beginning of the end phase, if this defended this turn, destroy it.
Quicken
Quicken $1.00
Quicken
Quicken $1.00
When you play an attack action card or activate a weapon attack, destroy this and the attack gets go again.
Quickfire (Blue)
Quickfire (Blue) $1.00
This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +2{p}. Go again
Quickfire (Red)
Quickfire (Red) $1.00
This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again
Quickfire (Yellow)
Quickfire (Yellow) $1.00
This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +3{p}. Go again
Quicksilver Dagger (Promo)
Quicksilver Dagger (Promo) $18.00
Once per Turn Action -- {r}: Attack If another weapon you control has gained go again this turn, Quicksilver Dagger has go again.
Quickstep
Quickstep $2.00
Action -- Destroy this: Each hero creates a Quicken token. Go again
Radiant Flow
Radiant Flow from $1.00
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
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