Phantom Tidemaw
Phantom Tidemaw from $5.00
Whenever an Illusionist card you control is destroyed, put a +1{p} counter on this. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.) Ward 1 (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)
Phoenix Flame (Marvel)
Phoenix Flame (Marvel) $22.00
Phoenix Flame (Promo)
Phoenix Flame (Promo) $3.00
If you control 2 or more Draconic chain links, Phoenix Flame has +1{p}. Go again
Photon Rush (Blue)
Photon Rush (Blue) $1.00
Lightning Flow - If you've played a Lightning card this turn, this gets go again.
Photon Rush (Red)
Photon Rush (Red) $2.00
Lightning Flow - If you've played a Lightning card this turn, this gets go again.
Photon Splicing (Blue)
Photon Splicing (Blue) $1.00
Deal 2 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Photon Splicing (Red)
Photon Splicing (Red) $1.00
Deal 4 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Photon Splicing (Yellow)
Photon Splicing (Yellow) $1.00
Deal 3 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Pick to Pieces (Blue)
Pick to Pieces (Blue) $1.00
Stealth If you've played or activated an attack reaction this chain link, this gets +1{p} and "Damage that would be dealt by this can't be prevented."
Pick to Pieces (Red)
Pick to Pieces (Red) $1.00
Stealth If you've played or activated an attack reaction this chain link, this gets +1{p} and "Damage that would be dealt by this can't be prevented."
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