Products
Overbearing Presence
from $1.00
Action -- {r}{r}{r}, destroy this: Create 3 Vigor tokens. Activate this only if there is a card with 6 or more {p} in your pitch zone. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
Overcharge (blue)
$1.00
If you've played an instant card this chain link, this gets +1{p}.**Go again**
Overcharge (blue) (Rainbow Foil)
$1.00
If you've played an instant card this chain link, this gets +1{p}.**Go again**
Overcharge (red)
$1.00
If you've played an instant card this chain link, this gets +3{p}.**Go again**
Overcharge (red) (Rainbow Foil)
$1.00
If you've played an instant card this chain link, this gets +3{p}.**Go again**
Overcharge (yellow)
$1.00
If you've played an instant card this chain link, this gets +2{p}.**Go again**
Overcharge (yellow) (Rainbow Foil)
$1.00
If you've played an instant card this chain link, this gets +2{p}.**Go again**
Overcome Adversity
$1.00
This may only defend an attack if the attack's controller has destroyed an Agility token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
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Overcrowded
from $36.00
Ambush (While this is in your arsenal, you may defend with it.)
When this attacks or defends, it gets +1{p} +1{d} for each different name among aura tokens in the arena.
Overcrowded (Promo)
$186.00
Ambush
When this attacks or defends, it gets +1dmg +1def for each different name among aura tokens in the arena.
Overflow the Aetherwell (Blue)
$1.00
Deal 1 arcane damage to target hero.
Surge - If this deals more than 1 damage, gain {r}{r}.
Overflow the Aetherwell (Red)
$1.00
Deal 3 arcane damage to target hero.
Surge - If this deals more than 3 damage, gain {r}{r}.
Overflow the Aetherwell (Yellow)
$1.00
Deal 2 arcane damage to target hero.
Surge - If this deals more than 2 damage, gain {r}{r}.
Overload Script
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Your Mechanologist attack action cards get overpower. (They can't be defended by more than 1 action card.)