Razzle Dazzle (Blue)
Razzle Dazzle (Blue) $1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Razzle Dazzle (Red)
Razzle Dazzle (Red) $1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Razzle Dazzle (Yellow)
Razzle Dazzle (Yellow) $1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Re-Charge! (Blue)
Re-Charge! (Blue) $1.00
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +2{p}. Go again
Re-Charge! (Red)
Re-Charge! (Red) $1.00
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again
Re-Charge! (Yellow)
Re-Charge! (Yellow) $1.00
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +3{p}. Go again
Reach Beyond the Grave
Reach Beyond the Grave $1.00
**Action** - Destroy this: Return an ally card from your graveyard to your hand, then discard a card. **Go again****Battleworn**
Reach Beyond the Grave (Cold Foil)
Reach Beyond the Grave (Cold Foil) $2.00
**Action** - Destroy this: Return an ally card from your graveyard to your hand, then discard a card. **Go again****Battleworn**
Read the Ripple (Promo)
Read the Ripple (Promo) $18.00
At the beginning of your end phase, destroy Read the Ripples then opt 1 and draw a card.
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