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Quickdodge Flexors (Rainbow Foil)
Quickdodge Flexors (Rainbow Foil) $213.00
Defense Reaction -- {r}: Add this to the active chain link as a defending card. It has 2 base {d} this chain link. At the beginning of the end phase, if this defended this turn, destroy it.
Quicken
Quicken $1.00
Quicken
Quicken $1.00
When you play an attack action card or activate a weapon attack, destroy this and the attack gets go again.
Quickening Sand
Quickening Sand $1.00
Create a Quicken token under target hero's control.**Go again**When this defends an attack with go again, {t} target hero or ally.
Quickening Sand (Rainbow Foil)
Quickening Sand (Rainbow Foil) $2.00
Create a Quicken token under target hero's control.**Go again**When this defends an attack with go again, {t} target hero or ally.
Quickfire (Blue)
Quickfire (Blue) $1.00
This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +2{p}. Go again
Quickfire (Red)
Quickfire (Red) $1.00
This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again
Quickfire (Yellow)
Quickfire (Yellow) $1.00
This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +3{p}. Go again
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Quicksilver Dagger (Promo)
Quicksilver Dagger (Promo) $5.00
Once per Turn Action -- {r}: Attack If another weapon you control has gained go again this turn, Quicksilver Dagger has go again.
Quicksilver Dance
Quicksilver Dance $1.00
Remove a +1 counter from target attacking weapon. If you do, create a Blade Dance token and draw a card.
Quicksilver Dance (Rainbow Foil)
Quicksilver Dance (Rainbow Foil) $2.00
Remove a +1 counter from target attacking weapon. If you do, create a Blade Dance token and draw a card.
Quickstep
Quickstep $2.00
Action -- Destroy this: Each hero creates a Quicken token. Go again
Radiant Flow
Radiant Flow from $1.00
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Radiant Forcefield
Radiant Forcefield from $1.00
If your hero would be dealt damage, banish a card from your hero's soul to prevent 1 of that damage. When there are no cards in your hero's soul, destroy this.
Radiant Raiment
Radiant Raiment $1.00
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Radiant Touch
Radiant Touch $1.00
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
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