Products
Restless Bones (Yellow)
$1.00
Action -- {r}{r}{r}, destroy this: Draw a card. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
Restless Coalescence
from $22.00
When this enters the arena, move any number of +1{p} counters from auras you control onto this.
Once per Turn Instant -- Remove a +1{p} counter from this: Create a Spectral Shield token.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Restvine Elixir
$2.00
Your next attack this turn gets +3{p}.You may destroy an Inertia token you control. If you do, gain 1{h}.**Go again**
Restvine Elixir (Rainbow Foil)
$1.00
Your next attack this turn gets +3{p}.You may destroy an Inertia token you control. If you do, gain 1{h}.**Go again**
Retrace the Past
from $13.00
Katsu Specialization (You may only have this in your deck if your hero is Katsu.)
Combo - When this attacks, if a card with Gustwave in its name was the last attack this combat chain, name a card, then this gets that name, +2{p}, and go again.
Return Fire
from $5.00
When this defends, you may banish an arrow from your hand. If you do, at the start of your next turn, put it face-up into your arsenal and it gets +3{p} until end of turn.
Rev Up (Blue)
$1.00
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Rev Up (Red)
$1.00
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Rev Up (Yellow)
$1.00
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Rhinar (Marvel)
$23.00
Whenever you discard a card with 6 or more {p} during your action phase, intimidate.
Rhinar (Promo)
$2.00
Whenever you discard a card with 6 or more {p} during your action phase, intimidate.