Runic Reckoning
Runic Reckoning from $6.00
This costs {r} less to play for each Runechant you control. The next Runeblade attack action card you play this turn gets +3{p}. Go again
Runner Runner
Runner Runner $3.00
When this attacks, if it has go again, create an Agility token.
Runner Runner (Promo)
Runner Runner (Promo) $26.00
When this attacks, if it has go again, create an Agility token.
Rust Belt
Rust Belt $1.00
Instant -- {t} a cog you control, destroy this: Gain {r}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Rust Belt (Treasure Pack)
Rust Belt (Treasure Pack) $6.00
Instant -- {t} a cog you control, destroy this: Gain {r}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Rusted Relic
Rusted Relic $1.00
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Rusted Relic (Cold Foil)
Rusted Relic (Cold Foil) $8.00
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Rusty Harpoon
Rusty Harpoon $1.00
When this attacks, you may put a gold counter on Treasure Island.
Sacred Art: Immortal Lunar Shrine (Promo)
Sacred Art: Immortal Lunar Shrine (Promo) $3.00
Legendary (You may only have 1 Sacred Art: Immortal Lunar Shrine in a constructed deck.)If you've played another blue card this turn, choose 3. Otherwise, choose 1;Create 2 Spectral Shield tokens.Put a +1POWER counter on each aura with ward you control.Transcend
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Sacred Art: Immortal Lunar Shrine // Inner Chi
Sacred Art: Immortal Lunar Shrine // Inner Chi $2.00
Legendary (You may only have 1 Sacred Art: Immortal Lunar Shrine in a constructed deck.) If you've played another blue card this turn, choose 3. Otherwise, choose 1; Create 2 Spectral Shield tokens. Put a +1{p} counter on each aura with ward you control. Transcend
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