Products
      
    
    
  
Zephyr Needle Right (1st Ed) - Cold Foil
$72.00
  
  
    
  
Once per Turn Action - [1 Resource]: Attack. Go again
If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
      
    
    
  
Zero to Fifty (Blue)
$1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
      
    
    
  
Zero to Fifty (Red)
$1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
      
    
    
  
Zero to Fifty (Yellow)
$1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
      
    
    
  
Zero to Sixty (Red)
$1.00
  
  
    
  
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
      
    
    
  
Zipper Hit (Red)
$1.00
  
  
    
  
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
      
    
    
  
Zipper Hit (Yellow)
$1.00
  
  
    
  
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)