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Traverse the Universe (Gold Foil) (PCG 9.5)
Traverse the Universe (Gold Foil) (PCG 9.5) $2,122.00
Graded PCG 9.5 Player Slab When this defends, search your deck for an Inner Chi, reveal it, put it into your hand, then shuffle.Blade Break (When the combat chain closes, if this defended, destroy it.)
Treasure Island (Marvel Promo)
Treasure Island (Marvel Promo) $142.00
The first time a hero is attacked each turn, put a gold counter on this.Whenever you or an ally you control deals damage to an opposing hero, you remove that many gold counters from this, then create Gold tokens equal to the number of counters removed this way.
Tremor of Resistance
Tremor of Resistance from $1.00
If you control a Seismic Surge token, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Tremorshield Sabatons
Tremorshield Sabatons from $1.00
Instant -- Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've controlled a Seismic Surge token this turn, instead prevent the next 2. Blade Break (When the combat chain closes, if this defended, destroy it.)
Trench of Watery Depths
Trench of Watery Depths $1.00
When this defends, you may pitch a blue card from your graveyard.**Blade Break**
Trench of Watery Depths (Cold Foil)
Trench of Watery Depths (Cold Foil) $9.00
When this defends, you may pitch a blue card from your graveyard.**Blade Break**
Tribute to Demolition (Blue)
Tribute to Demolition (Blue) $1.00
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Red)
Tribute to Demolition (Red) $1.00
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Yellow)
Tribute to Demolition (Yellow) $1.00
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to the Legions of Doom (Blue)
Tribute to the Legions of Doom (Blue) $1.00
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to the Legions of Doom (Red)
Tribute to the Legions of Doom (Red) $1.00
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to the Legions of Doom (Yellow)
Tribute to the Legions of Doom (Yellow) $1.00
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tricorn of Saltwater Depth (Rainbow Foil)
Tricorn of Saltwater Depth (Rainbow Foil) $3.00
When this defends, you may discard a card with watery grave. If you do, draw a card.Blade Break (When the combat chain closes, if this defended, destroy it.)
Trip the Light Fantastic (Blue)
Trip the Light Fantastic (Blue) $1.00
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.
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