Break Stature
Break Stature from $1.00
Crush - When this deals 4 or more damage to a hero, destroy an aura token they control. They can't create auras with that token's name until the end of their next turn.
Breaker Helm Protos (Promo)
Breaker Helm Protos (Promo) $82.00
When this defends, you may discard a Hyper Driver. If you do, draw a card and this gets +1[DEFENSE] until end of turn.Temper (When the combat chain closes, if this defended, put a -1[DEFENSE] counter on it, then if it has 0[DEFENSE], destroy it.)
Breaker Helm Protos (Rainbow Foil)
Breaker Helm Protos (Rainbow Foil) $8.00
When this defends, you may discard a Hyper Driver. If you do, draw a card and this gets +1DEFENSE until end of turn.Tempter (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)
Breaking Scales (Alpha) - Cold Foil
Breaking Scales (Alpha) - Cold Foil $128.00
Attack Reaction - Destroy Breaking Scales: Target attack action card with combo gains +1 [Power]. Battleworn (If you defend with Breaking Scales, put a -1 [Defense] counter on it when the combat chain closes.)
Breakwater Undertow (Rainbow Foil)
Breakwater Undertow (Rainbow Foil) $2.00
Attack Reaction -- Destroy this: Target Pirate ally attack gets go again. When the combat chain closes, destroy the ally.Blade Break (When the combat chain closes, if this defended, destroy it.)
Breed Anger (Blue)
Breed Anger (Blue) $1.00
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn.
Breed Anger (Red)
Breed Anger (Red) $1.00
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn.
Breed Anger (Yellow)
Breed Anger (Yellow) $1.00
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn.
Breeze Rider Boots
Breeze Rider Boots $8.00
When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn. Battleworn (If you defend with Breeze Rider Boots, put a -1{d} counter on it when the combat chain closes.)
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Breeze Rider Boots (1st Ed) - Cold Foil
Breeze Rider Boots (1st Ed) - Cold Foil $198.00
When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn. Battleworn (If you defend with Breeze Rider Boots, put a -1 [Defense] counter on it when the combat chain closes.)
Brevant, Civic Protector
Brevant, Civic Protector $1.00
You may have any number of Chivalry in your deck. Whenever you protect another hero, create a Might token.
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Briar (Marvel) Briar (Marvel)
Briar (Marvel) $213.00
The first time an attack action card you control deals damage to an opposing hero each turn, create an Embodiment of Earth token. The Second time you play a non-attack action card each turn, create an Embodiment of Lightning token. Essence of Earth and Lightning (You may have Earth and Lightning cards in your deck.)
Briar (Promo)
Briar (Promo) $71.00
Essence of Earth and Lightning (You may have Earth and Lightning cards in your deck.) Whenever an attack action card you control deals damage to an opposing hero, create an Embodiment of Earth token. Whenever you play your second non-attack action card each turn, create an Embodiment of Lightning token.
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