Buckwild (Blue)
Buckwild (Blue) $1.00
If there is a card with 6 or more {p} in your pitch zone, this gets go again.
Buckwild (Red)
Buckwild (Red) $1.00
If there is a card with 6 or more {p} in your pitch zone, this gets go again.
Buckwild (Yellow)
Buckwild (Yellow) $1.00
If there is a card with 6 or more {p} in your pitch zone, this gets go again.
Bull Bar (Blue)
Bull Bar (Blue) $1.00
Boost If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)
Bull Bar (Red)
Bull Bar (Red) $1.00
Boost If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)
Bull Bar (Yellow)
Bull Bar (Yellow) $1.00
Boost If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)
Bully Tactics
Bully Tactics from $1.00
When this attacks a hero, you may pay up to {r}{r}{r}. Intimidate them that many times. (They banish that many random cards from their hand face-down. At the beginning of the end phase, return them to their hand.)
Bully Tactics (Promo)
Bully Tactics (Promo) $27.00
When this attacks a hero, you may pay up to [3 Resource]. Intimidate them that many times.
Bunker Beard
Bunker Beard from $1.00
Defense Reaction -- Destroy this: You may add an action card from your arsenal to the active chain link as a defending card.
Burgeoning (Blue)
Burgeoning (Blue) $1.00
If this was played from arsenal, it gets +1{p}.
Burgeoning (Blue) (Promo)
Burgeoning (Blue) (Promo) $1.00
If Burgeoning is played from arsenal, it gains +1 [Power].
Burgeoning (Red)
Burgeoning (Red) $1.00
If this was played from arsenal, it gets +1{p}.
Burgeoning (Red) (Promo)
Burgeoning (Red) (Promo) $1.00
If Burgeoning is played from arsenal, it gains +1 [Power].
Burgeoning (Yellow) (Promo)
Burgeoning (Yellow) (Promo) $1.00
If Burgeoning is played from arsenal, it gains +1 [Power].
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