Concuss (Blue)
Concuss (Blue) $1.00
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 4 base {p}.)
Concuss (Red)
Concuss (Red) $1.00
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 6 base {p}.)
Concuss (Red)
Concuss (Red) $1.00
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 6 base {p}.)
Concuss (Yellow)
Concuss (Yellow) $1.00
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 5 base {p}.)
Condemn to Slaughter (Blue)
Condemn to Slaughter (Blue) from $1.00
Your next Runeblade attack this turn gets +1{p}. You may destroy an aura you control. If you do, each opponent destroys an aura permanent they control. Go again
Condemn to Slaughter (Red)
Condemn to Slaughter (Red) $1.00
Your next Runeblade attack this turn gets +3{p}. You may destroy an aura you control. If you do, each opponent destroys an aura permanent they control. Go again
Condemn to Slaughter (Yellow)
Condemn to Slaughter (Yellow) $1.00
Your next Runeblade attack this turn gets +2{p}. You may destroy an aura you control. If you do, each opponent destroys an aura permanent they control. Go again
Confidence Marvel (Promo)
Confidence Marvel (Promo) $156.00
Once per Turn Instant -- [2 Resource]:At the start of your turn, destroy this, then the next attack action card you play this turn can't be defended by more than 2 non-block cards.
Confront Adversity
Confront Adversity $1.00
This may only defend an attack if the attack's controller has destroyed a Vigor token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Conquer the Icy Terrain (blue)
Conquer the Icy Terrain (blue) $1.00
When this hits a hero, they may pay {r}{r}. If they don't, you may destroy a frozen card in their arsenal or a frozen non-hero permanent they control.
Conquer the Icy Terrain (blue) (Rainbow Foil)
Conquer the Icy Terrain (blue) (Rainbow Foil) $1.00
When this hits a hero, they may pay {r}{r}. If they don't, you may destroy a frozen card in their arsenal or a frozen non-hero permanent they control.
Conquer the Icy Terrain (red)
Conquer the Icy Terrain (red) $1.00
When this hits a hero, they may pay {r}{r}. If they don't, you may destroy a frozen card in their arsenal or a frozen non-hero permanent they control.
Conquer the Icy Terrain (red) (Rainbow Foil)
Conquer the Icy Terrain (red) (Rainbow Foil) $1.00
When this hits a hero, they may pay {r}{r}. If they don't, you may destroy a frozen card in their arsenal or a frozen non-hero permanent they control.
Conquer the Icy Terrain (yellow)
Conquer the Icy Terrain (yellow) $1.00
When this hits a hero, they may pay {r}{r}. If they don't, you may destroy a frozen card in their arsenal or a frozen non-hero permanent they control.
Conquer the Icy Terrain (yellow) (Rainbow Foil)
Conquer the Icy Terrain (yellow) (Rainbow Foil) $1.00
When this hits a hero, they may pay {r}{r}. If they don't, you may destroy a frozen card in their arsenal or a frozen non-hero permanent they control.
Conqueror of the High Seas
Conqueror of the High Seas from $8.00
When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and go again.
Conqueror of the High Seas (Promo)
Conqueror of the High Seas (Promo) $22.00
When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1 and go again.
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Conqueror of the High Seas (Treasure Pack)
Conqueror of the High Seas (Treasure Pack) $114.00
When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and go again.
Consign to Cosmos // Shock (Promo)
Consign to Cosmos // Shock (Promo) $213.00
Banish X instant and/or aura cards from any graveyard, where X is the amount of arcane damage you've dealt this turn.<>Deal 1 arcane damage to any target.
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