Products
Crash Down (Red)
$2.00
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +6{p}.
Crash Down (Yellow)
$1.00
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.
Crash Down the Gates (Blue)
$1.00
When this attacks a hero, they reveal the top card of their deck. If this has {p} greater than the revealed card, this gets +2{p}.
When this hits a hero, destroy the top card of their deck.
Crash Down the Gates (Red)
$1.00
When this attacks a hero, they reveal the top card of their deck. If this has {p} greater than the revealed card, this gets +2{p}.
When this hits a hero, destroy the top card of their deck.
Crash Down the Gates (Yellow)
$1.00
When this attacks a hero, they reveal the top card of their deck. If this has {p} greater than the revealed card, this gets +2{p}.
When this hits a hero, destroy the top card of their deck.
Crash Site Salvage
$6.00
**Scrap** _(As an additional cost to play this, you may banish an item or equipment from your graveyard.)_{br}When this attacks, if it scrapped a card, this gets** go again**. If a cog was scrapped this way, create a Gold token.
Crash Site Salvage (Cold Foil)
$46.00
**Scrap** _(As an additional cost to play this, you may banish an item or equipment from your graveyard.)_{br}When this attacks, if it scrapped a card, this gets** go again**. If a cog was scrapped this way, create a Gold token.
Crater Fist
$2.00
Action - {r}{r}{r}, destroy Crater Fist: Your attacks with crush gain +2{p} this turn. Go again
Temper (If you defend with Crater Fist, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)
Crater Fist (1st Ed) - Cold Foil
$213.00
Action - [3 Resource], destroy Crater Fist: Your attacks with crush gain +2 [Power] this turn. Go again
Temper (If you defend with Crater Fist, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)
Craterhoof
from $1.00
Action -- {r}{r}{r}, destroy this: The next Guardian attack action card you play from arsenal this turn gets dominate. Go again
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Crazy Brew
from $1.00
Action - Destroy Crazy Brew: Roll a 6 sided die. On;
1-2 - Lose 2 [Life]. Go again
3-4 - Gain 2 [Life]. Go again
5-6 - Gain [2 Resource], gain 2 action points, and your next attack this turn gains +2 [Power].
Crazy Brew
$1.00
Action -- Destroy this: Roll a 6 sided die. On;
1 or 2 - Lose 2{g}. Go again
3 or 4 - Gain 2{g}. Go again
5 or 6 - Gain {r}{r}, gain 2 action points, and your next attack this turn gets +2{p}.
Crazy Brew
$1.00
Action - Destroy Crazy Brew: Roll a 6 sided die. On;
1 or 2 - Lose 2{g}. Go again
3 or 4 - Gain 2{g}. Go again
5 or 6 - Gain {r}{r}, gain 2 action points, and your next attack this turn gains +2{p}.
Crazy Brew (Promo)
$99.00
Action - Destroy Crazy Brew: Roll a 6 sided die. On;
1-2 - Lose 2 [Life]. Go again
3-4 - Gain 2 [Life]. Go again
5-6 - Gain [2 Resource], gain 2 action points, and your next attack this turn gains +2 [Power].
Cries of Encore
$3.00
When this attacks a hero, if you have less life than them, the crowd cheers you.If you've been cheered this turn, this gets "When this hits a hero, you may play an aura of suspense from your graveyard this turn."
Cries of Encore (Extended Art)
$32.00
When this attacks a hero, if you have less {g} than them, the crowd cheers you.
If you've been cheered this turn, this gets "When this hits a hero, you may play an aura of suspense from your graveyard this turn."
Crippling Crush
from $1.00
Bravo Specialization (You may only have Crippling Crush in your deck if your hero is Bravo.)
Crush - If Crippling Crush deals 4 or more damage to a hero, they discard 2 random cards.
Crippling Crush
$1.00
Bravo Specialization (You may only have Crippling Crush in your deck if your hero is Bravo.)
Crush - If Crippling Crush deals 4 or more damage to a hero, they discard 2 random cards.