Evo Beta Base Legs
Evo Beta Base Legs $1.00
If you have a base legs equipped, **transform** it into this, then equip this.Evo legs cost you {r} less to play.**Battleworn**
Evo Beta Base Legs (Marvel)
Evo Beta Base Legs (Marvel) $29.00
If you have a base legs equipped, transform it into this, then equip this. (Put it under this.) Evo legs cost you {r} less to play. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Buzz Hive
Evo Buzz Hive $1.00
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) When this is equipped, gain {r}.
Evo Charging Rods
Evo Charging Rods from $1.00
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Once per Turn Instant -- Destroy a card under this: Create a Quicken token. Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Circuit Breaker
Evo Circuit Breaker $2.00
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your head zone.) Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.
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Evo Circuit Breaker (Marvel)
Evo Circuit Breaker (Marvel) $43.00
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.
Evo Cogspitter
Evo Cogspitter $1.00
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Once per Turn Instant -- Destroy a card under this: Put an item with cost 0 or 1 from your hand into the arena. Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Command Center
Evo Command Center from $1.00
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn gets "When this hits, draw a card." Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Data Mine
Evo Data Mine $1.00
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Once per Turn Instant -- Destroy a card under this: Draw a card, then put a card from your hand on top of your deck. Blade Break (When the combat chain closes, if this defended, destroy it.)
EVO Data Mine Playmat
EVO Data Mine Playmat $51.00
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Evo Energy Matrix
Evo Energy Matrix $2.00
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Your Teklo Blaster costs {r} less to activate for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Energy Matrix
Evo Energy Matrix $1.00
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Your Teklo Blaster costs {r} less to activate for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Engine Room
Evo Engine Room from $1.00
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn costs {r} less to activate. Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Face Breaker
Evo Face Breaker $2.00
If you have a base arms equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your arms zone.) Whenever you boost an attack action card, you may destroy a card under this. If you do, the attack gets +2{p}.
Evo Face Breaker (Marvel)
Evo Face Breaker (Marvel) $43.00
If you have a base arms equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost an attack action card, you may destroy a card under this. If you do, the attack gets +2{p}.
Evo Heartdrive
Evo Heartdrive from $4.00
If you have a base chest equipped, transform it into this, then equip this. When this is equipped, the next attack action card you play this turn costs {r} less to play. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Evo Mach Breaker
Evo Mach Breaker $1.00
If you have a base legs equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your legs zone.) Whenever you boost, you may destroy a card under this. If you do, create a Quicken token.
Evo Mach Breaker (Marvel)
Evo Mach Breaker (Marvel) $26.00
If you have a base legs equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost, you may destroy a card under this. If you do, create a Quicken token.
Evo Magneto
Evo Magneto from $1.00
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) When this defends, you may destroy a card under it. If you do, gain control of target item with cost 0 or 1 controlled by the attacking hero. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Evo Rapid Fire
Evo Rapid Fire $5.00
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Your Teklo Blaster attacks get go again. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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