Foundry Reserve
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Reaping Blade (1st Ed) - Cold Foil
$85.00
Once per Turn Action - [1 Resource]: Attack
If a hero has more [Life] than any other hero, they can't gain [Life].
Plasma Barrel Shot (1st Ed) - Cold Foil
$32.00
Once per Turn Action - Remove a steam counter from Plasma Barrel Shot: Attack
Action - [2 Resource]: If there are no steam counters on Plasma Barrel Shot, put a steam counter on it. Go again
Plasma Barrel Shot [Power] is equal to 1 plus the number of times you have boosted this combat chain.
Perch Grapplers (1st Ed) - Cold Foil
$220.00
Action - [2 Resource], destroy Perch Grapplers: Until end of turn, face up arrow cards played from arsenal gain go again. Go again
Blade Break (If you defend with Perch Grapplers, destroy it when the combat chain closes.)
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Metacarpus Node (1st Ed) - Cold Foil
$354.00
Whenever you play a card with an effect that deals arcane damage, you may pay [1 Resource]. If you do, that effect deals that much arcane damage plus 1 and at the beginning of the end phase, destroy Metamarpus Node.
Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)
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Mandible Claw Right (1st Ed) - Cold Foil
$92.00
Once per Turn Action - [2 Resource]: Attack
If you have discarded a card with 6 or more [Power] this turn, Mandible Claw gains go again.
Mandible Claw Left (1st Ed) - Cold Foil
$149.00
Once per Turn Action - [2 Resource]: Attack
If you have discarded a card with 6 or more [Power] this turn, Mandible Claw gains go again.
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Harmonized Kodachi Right (1st Ed) - Cold Foil
$107.00
Once per Turn Action - [1 Resource]: Attack
If you have a card in your pitch zone with cost 0, Harmonized Kodachi has go again.
Gambler's Gloves (1st Ed) - Cold Foil
$184.00
Whenever a hero rolls a 6 sided die, you may destroy Gambler's Gloves. If you do, that hero rerolls the die. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)
Crater Fist (1st Ed) - Cold Foil
$213.00
Action - [3 Resource], destroy Crater Fist: Your attacks with crush gain +2 [Power] this turn. Go again
Temper (If you defend with Crater Fist, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)
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Courage of Bladehold (1st Ed) - Cold Foil
$312.00
Action - Destroy Courage of Bladehold: Your sword attacks cost [1 Resource] less this turn. Go again
Temper (If you defend with Courage of Bladehold, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)
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Cintari Saber Right (1st Ed) - Cold Foil
$128.00
Once per Turn Action - [1 Resource]: Attack
If Cintari Saber is defended by an attack action card, it gains +1 [Power] until end of turn.
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Cintari Saber Left (1st Ed) - Cold Foil
$170.00
Once per Turn Action - [1 Resource]: Attack
If Cintari Saber is defended by an attack action card, it gains +1 [Power] until end of turn.
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Breeze Rider Boots (1st Ed) - Cold Foil
$199.00
When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn.
Battleworn (If you defend with Breeze Rider Boots, put a -1 [Defense] counter on it when the combat chain closes.)
Bloodsheath Skeleta (1st Ed) - Cold Foil
$354.00
Instant - Destroy Bloodsheath Skeleta: The next attack action card and 'non-attack' action card you play this turn gain "This card costs [1 Resource] less to play for each Runechant you control."
Temper (If you defend with Bloodsheath Skeleta, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)
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Tectonic Plating (Alpha) - Cold Foil
$1,416.00
Once per Turn Action - [1 Resource]: Create a Seismic Surge aura token. Go again
Battleworn (If you defend with Tectonic Plating, put a -1 [Defense] counter on it when the combat chain closes.)
Snapdragon Scalers (Alpha) - Cold Foil
$779.00
Attack Reaction - Destroy Snapdragon Scalers: Target attack action card with cost [1 Resource] or less gains go again.
Scabskin Leathers (Alpha) - Cold Foil
$1,416.00
Once per Turn Action - 0: Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down.
Battleworn (If you defend with Scabskin Leathers, put a -1 [Defense] counter on it when the combat chain closes.)
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Refraction Bolters (Alpha) - Cold Foil
$390.00
When your weapon attack hits, you may destroy Refraction Bolters. If you do, the attack gains go again.
Battleworn (If you defend with Refraction Bolters, put a -1 [Defense] counter on it when the combat chain closes.)