Foundry Reserve
Sold out

Reaping Blade (1st Ed) - Cold Foil
$254.00
Once per Turn Action - [1 Resource]: Attack
If a hero has more [Life] than any other hero, they can't gain [Life].
Sold out

Harmonized Kodachi Right (1st Ed) - Cold Foil
$169.00
Once per Turn Action - [1 Resource]: Attack
If you have a card in your pitch zone with cost 0, Harmonized Kodachi has go again.

Ironrot Legs (Alpha) - Cold Foil
$99.00
Blade Break (If you defend with Ironrot Legs, destroy it when the combat chain closes.)

Mandible Claw Right (1st Ed) - Cold Foil
$142.00
Once per Turn Action - [2 Resource]: Attack
If you have discarded a card with 6 or more [Power] this turn, Mandible Claw gains go again.

Ironrot Helm (Alpha) - Cold Foil
$139.00
Blade Break (If you defend with Ironrot Helm, destroy it when the combat chain closes.)

Cintari Saber Right (1st Ed) - Cold Foil
$125.00
Once per Turn Action - [1 Resource]: Attack
If Cintari Saber is defended by an attack action card, it gains +1 [Power] until end of turn.

Helm of Isen's Peak (Alpha) - Cold Foil
$131.00
Action - [1 Resource], destroy Helm of Isen's Peak: Your hero gains +1 [Intellect] until end of turn.
Battleworn (If you defend with Helm of Isen's Peak, put a -1 [Defense] counter on it when the combat chain closes.)

Ironrot Plate (Alpha) - Cold Foil
$121.00
Blade Break (If you defend with Ironrot Plate, destroy it when the combat chain closes.)
Sold out

Talishar, the Lost Prince (1st Ed) - Cold Foil
$90.00
Once per Turn Action - [2 Resource], put a rust counter on Talishar, the Lost Prince: Attack
At the beginning of your end phase, if Talishar, the Lost Prince has 3 or more rust counters on it, destroy it.
Sold out

Zephyr Needle Right (1st Ed) - Cold Foil
$90.00
Once per Turn Action - [1 Resource]: Attack. Go again
If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
Sold out

Zephyr Needle Left (1st Ed) - Cold Foil
$97.00
Once per Turn Action - [1 Resource]: Attack. Go again
If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.

Plasma Barrel Shot (1st Ed) - Cold Foil
$32.00
Once per Turn Action - Remove a steam counter from Plasma Barrel Shot: Attack
Action - [2 Resource]: If there are no steam counters on Plasma Barrel Shot, put a steam counter on it. Go again
Plasma Barrel Shot [Power] is equal to 1 plus the number of times you have boosted this combat chain.

Red Liner (1st Ed) - Cold Foil
$43.00
Once per Turn Action - 0: If you have no cards in your arsenal, put an arrow card from your hand face up into your arsenal. Go again