Become the Bottle (yellow)
Become the Bottle (yellow) $1.00
When this attacks, choose a card on the combat chain. This gets the chosen card's name.**Go again**
Bad Breath (blue) (Rainbow Foil)
Bad Breath (blue) (Rainbow Foil) $1.00
**Intimidate** target hero.The next time an attack you control hits this turn, create a Might token.**Go again**
mBrio Base Digits (Cold Foil)
mBrio Base Digits (Cold Foil) $2.00
**Instant** - {t} this and a cog you control: This gets +1{d} until end of turn.**Temper**
mBrio Base Cortex (Cold Foil)
mBrio Base Cortex (Cold Foil) $2.00
If you control a Hyper Driver, this gets +2{d}.**Guardwell**
Walk in My Shoes (Rainbow Foil)
Walk in My Shoes (Rainbow Foil) $2.00
If this has {p} greater than its base, it gets +1{p}.**Crush** - When this deals 4 or more damage to a hero, until the end of their next turn, the base {p} and {d} of attack action cards they control are halved, rounded up.
Speed Demon (Rainbow Foil)
Speed Demon (Rainbow Foil) $3.00
**Scrap**If you control a Hyper Driver, this gets +1{p}.When this attacks, if it scrapped a Hyper Driver, create a Hyper Driver token with 2 steam counters.
Sowing Thorns (Rainbow Foil)
Sowing Thorns (Rainbow Foil) $2.00
Gain 1{h}**Decompose** - You may banish 2 Earth cards and an action card from your graveyard. If you do, you may search your deck for an Earth aura with cost less than the {h} you've gained this turn, reveal it, then shuffle and put it on top.
Silken Slippers
Silken Slippers $1.00
When this is destroyed, create an Agility token.**Ward 1**
Restvine Elixir (Rainbow Foil)
Restvine Elixir (Rainbow Foil) $1.00
Your next attack this turn gets +3{p}.You may destroy an Inertia token you control. If you do, gain 1{h}.**Go again**
Mist Hunter (Rainbow Foil)
Mist Hunter (Rainbow Foil) $2.00
**Contract** - You are contracted to banish opponents' blue cards. Whenever you complete this contract, create a Silver token.When this hits a Mystic hero, search their deck for any number of Inner Chi and banish them. Then shuffle.
Ion Charged (Rainbow Foil)
Ion Charged (Rainbow Foil) $1.00
Until end of turn, Lightning and Elemental attacks get +1{p} while they have go again.
Glyph Power Spell (Rainbow Foil)
Glyph Power Spell (Rainbow Foil) $8.00
Deal 4 arcane damage to any target. If you control a card with Sigil in its name, instead deal 6 arcane damage.
Enclosed Firemind
Enclosed Firemind $1.00
**Arcane Barrier 1**
Destructive Tendencies
Destructive Tendencies $2.00
Choose 1 or both;- Remove all counters from target item token.- Remove all counters from target aura token.
Deep Recesses of Existence (Rainbow Foil)
Deep Recesses of Existence (Rainbow Foil) $8.00
**Rune Gate**When the combat chain closes, you may banish this face-down. If you do, for each hero who has lost {h} this turn, banish a card from their graveyard.**Blood Debt**
Synapse Sparkcap (Cold Foil)
Synapse Sparkcap (Cold Foil) $8.00
**Action** - {t}, banish an Evo from your hand: Create a Ponder token.**Battleworn**
Lobotomy (Rainbow Foil)
Lobotomy (Rainbow Foil) $4.00
**Stealth**When this attacks, you may equip an Orbitoclast from your inventory.When this hits a hero, if you control an Orbitoclast, they lose all hero card abilities during their next action phase.
Channel Iceloch Glaze (Extended Art, Cold Foil)
Channel Iceloch Glaze (Extended Art, Cold Foil) $33.00
**Go again**Cards in opponents' arsenals are **frozen** while they control a Frostbite or a frozen permanent.**Channel Ice** - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
By the Book (Rainbow Foil)
By the Book (Rainbow Foil) $2.00
If you have less {h} than each other hero, you may play this as though it were an instant.Heroes can't draw cards during action phases.At the beginning of your action phase, destroy this.
Gloves of Azure Waves
Gloves of Azure Waves $1.00
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay [1 - Resource] to prevent 1 of that damage.)High Tide - If there are 2 or more blue cards in your pitch zone, this gets +3DEFENSE and blade break.
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