History Pack 1 (White Border)
Crater Fist
$2.00
Action - {r}{r}{r}, destroy Crater Fist: Your attacks with crush gain +2{p} this turn. Go again
Temper (If you defend with Crater Fist, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)
Sold out
Fyendal's Spring Tunic
$169.00
At the start of your turn, if Fyendal's Spring Tunic has less than 3 energy counters on it, you may put an energy counter on it.
Instant - Remove 3 energy counters from Fyendal's Spring Tunic: Gain {r}
Blade Break (If you defend with Fyendal's Spring Tunic, destroy it when the combat chain closes.)
Tome of Aetherwind
$1.00
Choose 2. You may choose the same mode more than once;
- The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.
- Draw a card.
Metacarpus Node
$3.00
Whenever you play a card with an effect that deals arcane damage, you may pay {r}. If you do, that effect deals that much arcane damage plus 1 and at the beginning of the end phase, destroy Metacarpus Node.
Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} instead. If you do, prevent 1 arcane damage that source would deal.)
Runeblood Barrier
$1.00
Create 4 Runechant tokens.
If your hero would be dealt damage, instead destroy that many Runechant's you control and prevent 1 damage that source would deal for each Runechant destroyed this way.
At the beginning of your action phase, destroy Runeblood Barrier.
Dread Triptych
$2.00
When Dread Triptych attacks, if you've played a 'non-attack' action card this turn, create a Runechant token.
When Dread Triptych attacks, if you've dealt arcane damage this turn, create a Runechant token.
If Dread Triptrych hits, create a Runechant token.
Perch Grapplers
$2.00
Action - {r}{r}, destroy Perch Grapplers: Until end of turn, face up arrow cards played from arsenal gain go again. Go again
Blade Break (If you defend with Perch Grapplers, destroy it when the combat chain closes.)
Crippling Crush
$1.00
Bravo Specialization (You may only have Crippling Crush in your deck if your hero is Bravo.)
Crush - If Crippling Crush deals 4 or more damage to a hero, they discard 2 random cards.
Tome of Fyendal
$1.00
Draw 2 cards.
If Tome of Fyendal is played from arsenal, gain 1{g} for each card in your hand.
Coax a Commotion
$1.00
If Coax a Commotion hits, choose any number:
- Each hero creates a Quicken token.
- Each hero draws a card.
- Each hero gains 1{g}.
Gambler's Gloves
$3.00
If an effect would resolve that includes rolling a 6 sided die, instead you may destroy Gambler's. Gloves. If you do, the controller of the effect rerolls all 6 side dice rolled this way. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)
Become the Arknight
$1.00
Viserai Specialization (You may only have Become the Arknight in your deck if your hero is Viserai.)
You may discard an action card. If you discard an attack action card this way, search your deck for a Runeblade 'non-attack' action card, reveal it, and put it into your hand. If you discard a 'non-attack' action card this way, search your deck for a Runeblade attack action card, reveal it, and put it into your hand. Shuffle your deck.
Go again
Steelblade Supremacy
$2.00
Dorinthea Specialization (You may only have Steelblade Supremacy in your deck if your hero is Dorinthea.)
Until end of turn, target weapon you control gains +2{p} and "Whenever this weapon hits a hero, draw a card."
Go again
Show Time!
$1.00
Bravo Specialization (You may only have Show TIme! in your deck if your hero is Bravo.)
When Show Time! enters the arena, search your deck for a Guardian attack action card, reveal it, put it into your hand, then shuffle your deck.
At the beginning of your action phase, destroy Show Time! then draw a card.
Massacre
$1.00
When you attack with Massacre, if you have discarded a card with 6 or more {p} this turn, Massacre gains +2{p} and intimidate.
If Massacre is discarded to pay the cost of a Brute attack action card, intimidate.
Alpha Rampage
$1.00
Rhinar Specialization (You may only have Alpha Rampage in your deck if your hero is Rhinar.)
As an additional cost to play Alpha Rampage, discard a random card.
When you attack with Alpha Rampage, intimidate.
Sonic Boom
$2.00
Deal 3 arcane damage to target opposing hero.
If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.
Lesson in Lava
$1.00
Kano Specialization (You may only have Lesson in Lava in your deck if your hero is Kano.)
Deal 3 arcane damage to target opposing hero.
If Lesson in Lava deals damage, you may search your deck for a Wizard card with {r} cost equal to or less than the damage dealt by Lesson in Lava, reveal it, then shuffle your deck and put it on top of your deck.
Chain Lightning
$1.00
You may play your next Wizard 'non-attack' action card this turn as though it were an instant.
If you have played another Wizard 'non-attack' action card this turn, deal 3 arcane damage to each opposing hero.
Arknight Ascendancy
$1.00
Viserai Specialization (You may only have Arknight Ascendency in your deck if your hero is Viserai.)
Arknight Ascendency costs {r} less to play for each Runechant you control.
If Arknight Ascendency hits, create X Runechant tokens, where X is the damage dealt by Arknight Ascendency.
Dominate