Vigilant Dodgers (Cold Foil)
Vigilant Dodgers (Cold Foil)
Instant - Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if a weapon has attacked this turn.
$1.00
Vigilant Dodgers
Vigilant Dodgers
Instant - Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if a weapon has attacked this turn.
$1.00
Clip Flexor (Cold Foil)
Clip Flexor (Cold Foil)
Defense Reaction - Destroy this: You may add an attack reaction card from your hand to the active chain link as a defending card.
$2.00
Clip Flexor
Clip Flexor
Defense Reaction - Destroy this: You may add an attack reaction card from your hand to the active chain link as a defending card.
$1.00
Deep Blue
Deep Blue
Action - Put a card from your hand on the bottom of your deck, destroy Deep Blue: Gain 3 Resources. Go again
$1.00
Hope Merchant's Hood
Hope Merchant's Hood
Instant - Destroy this: Shuffle any number of cards from your hand into your deck, then draw that many cards.
$1.00
Blade Dance Token
Blade Dance Token
When you activate a weapon attack, destroy this and the attack gets go again.
$1.00
Heavy Swing (Rainbow Foil)
Heavy Swing (Rainbow Foil)
At the start of your turn, destroy this and your next sword attack this turn gets +3.
$1.00
Heavy Swing
Heavy Swing
At the start of your turn, destroy this and your next sword attack this turn gets +3.
$1.00
Swordmaster's Path (Blue) (Rainbow Foil)
Swordmaster's Path (Blue) (Rainbow Foil)
Your next sword attack this turn gets +1. The next time you would sharpen a sword this turn, instead sharpen it an additional time. Go again
$2.00
Swordmaster's Path (Blue)
Swordmaster's Path (Blue)
Your next sword attack this turn gets +1. The next time you would sharpen a sword this turn, instead sharpen it an additional time. Go again
$1.00
Swordmaster's Path (Yellow) (Rainbow Foil)
Swordmaster's Path (Yellow) (Rainbow Foil)
Your next sword attack this turn gets +2. The next time you would sharpen a sword this turn, instead sharpen it an additional time. Go again
$1.00
Swordmaster's Path (Yellow)
Swordmaster's Path (Yellow)
Your next sword attack this turn gets +2. The next time you would sharpen a sword this turn, instead sharpen it an additional time. Go again
$1.00
Swordmaster's Path (Red) (Rainbow Foil)
Swordmaster's Path (Red) (Rainbow Foil)
Your next sword attack this turn gets +3. The next time you would sharpen a sword this turn, instead sharpen it an additional time. Go again
$2.00
Swordmaster's Path (Red)
Swordmaster's Path (Red)
Your next sword attack this turn gets +3. The next time you would sharpen a sword this turn, instead sharpen it an additional time. Go again
$1.00
Shuck (Rainbow Foil)
Shuck (Rainbow Foil)
Your next sword attack this turn gets +1 and "When this attacks, wager with the defending hero. The winner creates a Flurry token." Go again
$2.00