Plutonic Starplate (Rainbow Foil)
Plutonic Starplate (Rainbow Foil) $60.00
The first time you play a Lightning card during each of your opponent's turns, gain {r}.{br}**Arcane Barrier 1** _(If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)_
Draco Fire
Draco Fire $8.00
Your next Draconic attack this turn gets +2{p} and costs {r} less to play or activate.{br}While this is in your graveyard, at the start of your turn, you may banish 2 cards named Draco Fire from your graveyard. If you do, gain {r}.
Beckon Steel
Beckon Steel $23.00
Target sword attack gets "When this hits, **sharpen** this sword. Then if the sword has 3 or more +1{p} counters, **attack** with it." _(Put a +1{p} counter on it. Remove all +1{p} counters from it at end of turn.)_
Static Shelter
Static Shelter $6.00
When this defends, you may pay {r}. If you do, create a Lightning Flow token.
Tempestuous Kiss
Tempestuous Kiss $5.00
**Quickstrike** - If this has go again, it gets +1{p} and "When this attacks a hero, deal 1 arcane damage to them."{br}The first time this deals damage to a hero, they discard a card.
Razor Ring
Razor Ring $2.00
**Legendary** _(You may only have 1 Razor Ring in your deck.)_{br}**Action** -- {r}, {t}, destroy this when the combat chain closes: **Attack**. **Go again**{br}When this hits a hero, the next action card they defend with this combat chain gets -1{d} until end of turn.
Feral Instinct
Feral Instinct $3.00
If you've intimidated an opponent this turn, this costs {r}{r}{r} less to play.
Unwinding Finality
Unwinding Finality $9.00
When this hits, draw a card.{br}Whenever this fragments, you may put a Lightning instant card from your graveyard on top of your deck.{br}**Fragment** _(Whenever a card with 2 or more {d} defends this, this gets -2{p}.)_
Flowstate Embodiment
Flowstate Embodiment $4.00
Whenever you play an instant card this chain link, create an Embodiment of Lightning or Lightning Flow token.
Echoflash
Echoflash $5.00
Deal 1 arcane damage to target hero.{br}When this is put into your graveyard from anywhere, your hero deals 1 arcane damage to target hero.
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Aurora, Legacy of Tempest (Marvel) Aurora, Legacy of Tempest (Marvel)
Aurora, Legacy of Tempest (Marvel) $156.00
**Instant** -- {r}{r}, {t}, destroy a Lightning Flow you control: Create an Embodiment of Lightning token.
A Bit off the Side
A Bit off the Side $3.00
Until end of turn, axes you control get "When this hits a hero, they discard a card."{br}**Go again**
Stun Star
Stun Star $2.00
**Legendary** _(You may only have 1 Stun Star in your deck.)_{br}**Action** -- {r}, {t}, destroy this when the combat chain closes: **Attack**. **Go again**{br}When this hits a hero, {t} them.
Evasive Nageboshi
Evasive Nageboshi $2.00
**Legendary** _(You may only have 1 Evasive Nageboshi in your deck.)_{br}**Action** -- {r}, {t}, destroy this when the combat chain closes: **Attack**. **Go again**{br}This can't be defended by equipment or reaction cards.
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Swift Pickup
Swift Pickup $3.00
When this attacks, you may put a shuriken item from your graveyard on the bottom of your deck. If you do, this gets +1{p}.{br}**Go again**
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Unmake the Underlings
Unmake the Underlings $3.00
**Stealth**{br}When this attacks a hero, turn an ally in their graveyard face-down.{br}When this hits an ally, destroy that ally.
Step Between
Step Between $9.00
While this is attacking or on the stack, opponents can't play or activate instants.{br}**Instant** -- {r}, {t} your hero: This gets +1{p} and {p} damage can't be prevented this combat chain.
Flicker Reality
Flicker Reality $3.00
When this leaves the arena, you may banish another Lightning aura permanent you control with no holo counters, then return it to the arena with a holo counter.{br}**Ward 1** _(If you would be dealt damage, destroy this to prevent 1 of that damage.)_
Browbeat
Browbeat $2.00
This gets +1{p} for each card in your hand.
Boots of Omnis Ward (Rainbow Foil)
Boots of Omnis Ward (Rainbow Foil) $114.00
If you've been dealt arcane damage this turn, this gets +1{d}.{br}**Instant** -- {t} your hero, destroy this: Prevent the next 1 damage that would be dealt to you this turn.{br}**Temper** _(When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)_
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