Bruised Leather - (Promo)
Bruised Leather - (Promo) $3.00
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.
Count Your Blessings (Yellow) (Promo)
Count Your Blessings (Yellow) (Promo) $2.00
Gain X life, where X is 2 plus the number of Count Your Blessings in your graveyard.
Paddle Faster (Promo)
Paddle Faster (Promo) $3.00
When this attacks, you may Tap an ally you control. If you do, this gets go again.
Board the Ship (Promo)
Board the Ship (Promo) $3.00
When this attacks, you may Tap an ally you control. If you do, this gets overpower.
Thistle Bloom // Life - (Promo)
Thistle Bloom // Life - (Promo) $13.00
Create X Runechant tokens, where X is the total [Life] you've gained this turn.Meld (You may play 1 or both halves of this card. Each costs 0.)
Golden Cog - Prize Wall (Promo)
Golden Cog - Prize Wall (Promo) $107.00
Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Nullrune Robe (JPN Promo)
Nullrune Robe (JPN Promo) $57.00
Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)
Sigil of Brilliance (Promo)
Sigil of Brilliance (Promo) $71.00
At the beginning of your action phase, destroy this.When this leaves the arena, create an Embodiment of Lightning token.
Monstrous Viel (Promo)
Monstrous Viel (Promo) $3.00
Rhinar Specialization (You may only have this in your deck if your hero is Rhinar.) Action -- Destroy this: Draw a card then discard a random card. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Clearing Below (Promo)
Clearing Below (Promo) $2.00
Intimidate (Target hero banishes face down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.) Go again
Reduce to Runechant (Blue) (Promo)
Reduce to Runechant (Blue) (Promo) $29.00
Reduce to Runechant costs [1 Resource] less to play for each Runechant you control. Create a Runechant token. (It's an aura with "When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.")
Sic 'Em Shot (Blue) (Promo)
Sic 'Em Shot (Blue) (Promo) $9.00
(Arrows can only be played from arsenal and only if you control a bow.) Go again
Sic 'Em Shot (Yellow) (Promo)
Sic 'Em Shot (Yellow) (Promo) $7.00
(Arrows can only be played from arsenal and only if you control a bow.) Go again
Ironsong Response (Yellow) (Promo)
Ironsong Response (Yellow) (Promo) $9.00
Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +2 [Power].
Whelming Gustwave (Red) (Promo)
Whelming Gustwave (Red) (Promo) from $2.00
Combo - If Surging Strike was the last attack this combat chain, Whelming Gustwave gains +1 [Power], go again, and "If this hits, draw a card."
Blessing of Deliverance (Blue) (Promo)
Blessing of Deliverance (Blue) (Promo) $8.00
Go again When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top card of your deck. Gain 1 [Life] for each card with cost 3 or greater revealed this way.
Head Jab (Blue) (Promo)
Head Jab (Blue) (Promo) $36.00
Go again
Head Jab (Red) (Promo)
Head Jab (Red) (Promo) $29.00
Go again
Enigma, Ledger of Ancestry (Promo)
Enigma, Ledger of Ancestry (Promo) $19.00
Your first Spectral Shield attack each turn costs {r} less to activate. Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.
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