Blessing of Aether (Red) (Promo)
Blessing of Aether (Red) (Promo) $3.00
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 3.
Cut to the Chase (Red) (Promo)
Cut to the Chase (Red) (Promo) $7.00
Target Assassin attack action card with contract gains +3{p}. Look at the top card of the defending hero's deck. You may put it on the bottom.
Release the Tension (Blue) (Promo)
Release the Tension (Blue) (Promo) $2.00
Your next arrow attack this turn gains +1{p} and "Defense reactions can't be played from arsenal this chain link." Go again
Macho Grande (Yellow) (Promo)
Macho Grande (Yellow) (Promo) $2.00
Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)
Life of the Party (Blue) (Promo)
Life of the Party (Blue) (Promo) $2.00
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's [Resource] cost. If you do, choose all modes, otherwise choose 1 at random; - Life of the Party gains "When this hits, gain life 2[Life]." - Life of the Party gains +2[Power]. - Life of the Party gains go again.
Invigorate (Blue) (Promo)
Invigorate (Blue) (Promo) $2.00
The next attack you fuse this turn gains +2 [Power]. Go again
Invigorate (Red) (Promo)
Invigorate (Red) (Promo) $4.00
The next attack you fuse this turn gains +4 [Power]. Go again
Polar Blast (Red) (Promo)
Polar Blast (Red) (Promo) $2.00
Target opposing hero may pay [3 Resource]. If they don't, your next attack this turn gains dominate. If Polar Blast is played from arsenal, draw a card. Go again
Burgeoning (Blue) (Promo)
Burgeoning (Blue) (Promo) $2.00
If Burgeoning is played from arsenal, it gains +1 [Power].
Burgeoning (Red) (Promo)
Burgeoning (Red) (Promo) $2.00
If Burgeoning is played from arsenal, it gains +1 [Power].
Vexing Malice (Yellow) (Promo)
Vexing Malice (Yellow) (Promo) $2.00
Deal 2 arcane damage to target hero.
Vexing Malice (Red) (Promo)
Vexing Malice (Red) (Promo) $3.00
Deal 2 arcane damage to target hero.
Phantasmify (Blue) (Promo)
Phantasmify (Blue) (Promo) $3.00
The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +3 [Power] and phantasm. Go again
Phantasmify (Yellow) (Promo)
Phantasmify (Yellow) (Promo) $3.00
The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +4 [Power] and phantasm. Go again
Pulping (Yellow) (Promo)
Pulping (Yellow) (Promo) $5.00
Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate. While Pulping is defended by less than 2 non-equipment cards, it has go again.
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Wage Gold (Blue) (Promo)
Wage Gold (Blue) (Promo) $9.00
Universal (While in any zone, this is the same class as your hero.) When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
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Wage Gold (Red) (Promo)
Wage Gold (Red) (Promo) $22.00
Universal (While in any zone, this is the same class as your hero.) When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
Toxicity (Blue) (Promo)
Toxicity (Blue) (Promo) $34.00
The next Assassin or Rangerattack action card you play this turn gains "When this hits a hero, they lose 3{g}." Go again
Toxicity (Red) (Promo)
Toxicity (Red) (Promo) $60.00
The next Assassin or Ranger attack action card you play this turn gains "When this hits a hero, they lose 5{g}." Go again
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Starting Stake (Promo)
Starting Stake (Promo) $2.00
If you control no Gold tokens, create a Gold token.
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