Trip the Light Fantastic (Red)
Trip the Light Fantastic (Red) $1.00
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.
Strong Yield (Red)
Strong Yield (Red) $1.00
Go again At the beginning of your action phase, destroy this, then your next attack this turn gets +3{p}.
Sigil of Deadwood
Sigil of Deadwood $1.00
Go again At the beginning of your action phase, destroy this. When this leaves the arena, create a Runechant token.
Runerager Swarm (Yellow)
Runerager Swarm (Yellow) $1.00
If you've played or created an aura this turn, this gets go again.
Perennial Aetherbloom (Red)
Perennial Aetherbloom (Red) $1.00
Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, put it on the bottom of its owner's deck.
Perennial Aetherbloom (Blue)
Perennial Aetherbloom (Blue) $1.00
Deal 1 arcane damage to target hero. Surge - If this deals more than 1 damage, put it on the bottom of its owner's deck.
Meat and Greet (Blue)
Meat and Greet (Blue) $1.00
When this hits, create a Runechant token. If you've dealt arcane damage to an opposing hero this turn, this gets go again.
Hit the High Notes (Blue)
Hit the High Notes (Blue) $1.00
If you've played or created an aura this turn, this gets +2{p}.
Heaven's Claws (Red)
Heaven's Claws (Red) $1.00
Harvest Season (Blue)
Harvest Season (Blue) $1.00
Go again At the beginning of your action phase, destroy this, then gain 1{g}.
Fyendal's Fighting Spirit (Blue)
Fyendal's Fighting Spirit (Blue) $1.00
When this attacks or defends, if you have less {g} than an opposing hero, gain 1{g}.
Four Finger Gloves
Four Finger Gloves from $1.00
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.
Deadwood Dirge (Blue)
Deadwood Dirge (Blue) $1.00
Destroy an aura you control. If you do, create a Runechant token. Go again
Blossoming Decay (Yellow)
Blossoming Decay (Yellow) $1.00
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, gain 1{g}.
Arcane Twining (Yellow)
Arcane Twining (Yellow) $1.00
Deal 2 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Arcane Polarity (Yellow)
Arcane Polarity (Yellow) $1.00
Gain 1{g} If you've been dealt arcane damage this turn, instead gain 3{g}.
Vantage Point (Blue)
Vantage Point (Blue) $1.00
If you've played or created an aura this turn, this gets overpower. (This can’t be defended by more than 1 action card.)
Sigil of the Arknight
Sigil of the Arknight $1.00
Go again At the beginning of your action phase, destroy this. When this leaves the arena, reveal the top card of your deck. If it's an attack action card, put it into your hand.
Save the Thought (Yellow)
Save the Thought (Yellow) $1.00
Shuffle up to 2 non-attack action cards from your graveyard into your deck. Create a Ponder token.
Pop the Bubble (Yellow)
Pop the Bubble (Yellow) $1.00
Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage to a hero, destroy an aura permanent they control.
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