Restless Coalescence
Restless Coalescence from ¥700
When this enters the arena, move any number of +1{p} counters from auras you control onto this. Once per Turn Instant -- Remove a +1{p} counter from this: Create a Spectral Shield token. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Levels of Enlightenment
Levels of Enlightenment from ¥3,300
When this attacks, choose 1 for each blue card you've pitched this turn; Draw a card. This gets +2{p}. This gets go again.
Sonata Galaxia
Sonata Galaxia from ¥4,200
This costs {r} less to play for each Runechant you control. Search your deck for a Runeblade aura with cost X or less, put it into the arena, then shuffle. If X is 2 or more, this gets go again.
戦争屋の外交
戦争屋の外交 from ¥12,400
左側のヒーローから始めて、各ヒーローは戦争か平和を選択します。 彼らが戦争を選択した場合、次のターンにプレイまたはアクティブ化できるアクションは武器と攻撃アクションのみです。 彼らが平和を選択した場合、次のターンにプレイまたはアクティブ化できる唯一のアクションは、非武器、非攻撃アクションです。
Rampant Growth <> Life
Rampant Growth <> Life from ¥900
Amp X, where X is the total {g} you've gained this turn. Meld (You may play 1 or both halves of this card. Each costs 0.) Gain 1{g}
Dense Blue Mist
Dense Blue Mist from ¥300
Attacks that target you this turn get -1{p}. If a Chi was pitched to play this, effects don't trigger if an attack hits you this turn.
ツインドライブ
ツインドライブ from ¥7,500
ブースト(これをプレイするための追加コストとして、あなたのデッキの一番上のカードを追放してもよい。それが機械学者カードの場合、これは再び実行される。) ブースト(これをプレイするための追加コストとして、あなたのデッキの一番上のカードを追放してもよい。それが機械学者カードの場合、これは再び実行される。)
Widow Veil Respirator
Widow Veil Respirator from ¥800
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Arc Lightning
Arc Lightning from ¥1,000
Aurora Specialization (You may only have this in your deck if your hero is Aurora.) Whenever you go again this turn, deal 1 arcane damage to any target. The next action card you play this turn gets go again. Go again
Aether Arc
Aether Arc from ¥2,300
Deal 1 arcane damage to each opposing hero. Create a Ponder token for each hero dealt damage this way.
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