History Pack 1 (White Border)
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Enlightened Strike
¥5,000
As an additional cost to play Enlightened Strike, put a card from your hand on the bottom of your deck.
Choose 1;
- When you attack with Enlightened Strike, draw a card.
- Enlightened Strike gains +2{p}.
- Enlightened Strike gains go again.

Three of a Kind
¥2,000
Draw 3 cards. Until end of turn, you may only play cards from arsenal.
Go again

Find Center
¥300
Combo - If Crane Dance was the last attack this combat chain, Find Center can't be defended by cards with {r} cost less than the number of chain links you control, and it gains "If this hits, create a Zen State token."
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Bloodrush Bellow
¥900
As an additional cost to play Bloodrush Bellow, discard a random card.
Your Brute attacks gain +2{p} this turn.
If the discarded card has 6 or more {p}, draw 2 cards and Bloodrush Bellow gains go again.

Beast Within
¥1,400
If Beast Within is put into a graveyard from anywhere other than the combat chain, banish the top card of your deck and lose 1{g}. If it has 6 or more {p}, put it into your hand, otherwise repeat this process.

Command and Conquer
¥12,700
Defense reaction cards can't be played to Command and Conquer's chain link.
If Command and Conquer hits a hero, destroy all cards in their arsenal.

Blazing Aether
¥200
Kano Specialization (You may only have Blazing Aether in your deck if your hero is Kano.)
Deal X arcane damage to target hero, where X is the amount of arcane damage you have dealt to that hero this turn.

Viziertronic Model i
¥1,700
Action - Destroy Viziertronic Model i: Whenever you boost this turn, draw a card then put a card from your hand on top of your deck. Go again
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2 arcane damage that source would deal.)
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Glint the Quicksilver
¥1,200
Target weapon attack gains go again.
Reprise - If the defending hero has defended with a card from their hand this chain link, draw a card.

Lord of Wind
¥200
Katsu Specialization (You may only have Lord of Wind in your deck if your hero is Katsu.)
Combo - If Mugenshi: RELEASE was the last attack this combat chain, additional cost to play Lord of Wind you may pat any amount of {r}. If you do, shuffle that many target cards named Surging Strike, Whelming Gustwave, and/or Mugenshi: RELEASE from your graveyard into your deck, then Lord of Wind gains that much {p}.

Spinal Crush
¥2,000
Crush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.

Reckless Swing
¥300
As an additional cost to play Reckless Swing, discard a random card.
If the discarded card has 6 or more {p}, deal 2 damage to the attacking hero.

Skullhorn
¥1,000
Action - Destroy Skullhorn: Draw a card then discard a random card. Go again
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2 arcane damage that source would deal.)

Braveforge Bracers
¥5,000
Once per Turn Action - {r}: Your next weapon attack this turn gains +1{p}. Activate this ability only if a weapon you control has hit this turn. Go again
Battleworn (If you defend with Braveforge Bracers, put a -1{d} counter on it when the combat chain closes.)

Tome of Aetherwind
¥200
Choose 2. You may choose the same mode more than once;
- The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.
- Draw a card.

Bloodsheath Skeleta
¥200
Instant - Destroy Bloodsheath Skeleta: The next attack action card and 'non-attack' action card you play this turn gain "This card costs {r} less to play for each Runechant you control."
Temper (If you defend with Bloodsheath Skeleta, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)

Spoils of War
¥1,500
Your next weapon attack this turn gains +2{p} and go again.
Whenever a weapon you control hits this turn, create 2 Copper tokens.
Go again
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Tectonic Plating
¥6,700
Once per Turn Action - {r}: Create a Seismic Surge aura token. Go again
Battleworn (If you defend with Tectonic Plating, put a -1{d} counter on it when the combat chain closes.)