Rosetta Singles
Arcane Polarity (Red)
from ¥800
Gain 1{g}
If you've been dealt arcane damage this turn, instead gain 4{g}.
Malefic Incantation (Red)
from ¥500
Go again
This enters the arena with 3 verse counters. When it has none, destroy it.
Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token.
Sold out
Call to the Grave
from ¥1,500
Search your deck for a card, put it into your graveyard, then shuffle.
Go again
Rootbound Carapace (Red)
from ¥100
(Defense reactions can be played from hand or arsenal to defend.)
Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}.
Sold out
Succumb to Temptation
from ¥2,700
If you've dealt arcane damage this turn, you may play this as though it were an instant.
The next time a Runeblade attack action card you control hits a hero this turn, look at their hand and choose a card. They discard it.
Go again
Current Funnel
from ¥4,900
If the last action card you played this turn was Lightning, this and the next action card you play this turn get go again.
Malefic Incantation (Yellow)
from ¥200
Go again
This enters the arena with 2 verse counters. When it has none, destroy it.
Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token.
Channel Lightning Valley - Extended Art
from ¥1,700
The first time you deal damage to an opposing hero each turn, draw a card.
Channel Lightning - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
Seeds of Tomorrow
from ¥700
As an additional cost to play this, put a card from your arsenal on the bottom of your deck.
Prevent the next 5 damage that would be dealt to you this turn.
Plow Under
from ¥400
If there are 4 or more Earth cards in your banished zone, this gets +4{p}.
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, each hero puts a card from their arsenal on the bottom of their deck.
Sold out
Machinations of Dominion
from ¥3,600
The next Runeblade attack action card you play this turn gets overpower and "If you've played or created an aura this turn, this gets go again."
Go again
Sold out
Felling of the Crown
from ¥800
If there are 4 or more Earth cards in your banished zone, this gets +4{p}.
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, each hero puts a card from their hand on the bottom of their deck.
Sold out
Calming Gesture
from ¥800
Instant -- {r}, destroy this: Create a Spectral Shield token.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Sold out
Haunting Rendition
from ¥1,600
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Runechant token.
Heartbeat of Candlehold
from ¥400
Verdance Specialization (You may only have this in your deck if your hero is Verdance.)
Gain 1{g}. Gain 1{g}. Gain 1{g}.
Go again
Rampant Growth <> Life
from ¥600
Amp X, where X is the total {g} you've gained this turn.
Meld (You may play 1 or both halves of this card. Each costs 0.)
Gain 1{g}
Null <> Shock
from ¥1,100
If target instant card has cost less than the total arcane damage you've dealt to opposing heroes this turn, negate it. (It does not resolve.)
Meld (You may play 1 or both halves of this card. Each costs 1.)
Deal 1 arcane damage to any target.
Channel the Millennium Tree - Extended Art
from ¥800
Go again
When this enters the arena and at the beginning of your action phase, amp 3.
Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Widow Web Crawler
from ¥800
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)