High Seas Singles

Nimby (Blue)
¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.

Nimblism (Yellow)
¥100
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a gun you control.
Go again

Nimblism (Blue)
¥100
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a gun you control.
Go again

Mutiny on the Battalion Barque
¥100
When this attacks, you may put a gold counter on Treasure Island.

Life for a Life (Red)
¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.

Jittery Bones (Red)
¥100
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a cog you control.
Go again

Head Shot (Yellow)
¥100
Instant -- {t} a cog you control, destroy this: Gain {r}.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Head Shot (Blue)
¥100
Instant -- Destroy this: {u} a cog you control.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Goldwing Turbine (Yellow)
¥100
Your next Mechanologist attack this turn gets +2{p}.
Create a Golden Cog token.

Goldwing Turbine (Red)
¥100
Your next Mechanologist attack this turn gets +3{p}.
Create a Golden Cog token.

Goldwing Turbine (Blue)
¥100
Your next Mechanologist attack this turn gets +1{p}.
Create a Golden Cog token.

Fish Fingers
¥100
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)

Expedition to Blackwater Strait
¥100
When this attacks, you may put a gold counter on Treasure Island.

Draw Back the Hammer
¥100
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a gun you control.
Go again

Cloud Skiff (Yellow)
¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.

Cloud Skiff (Blue)
¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.