Stubby Hammerers Line of Play Challenge Winner

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Stubby Hammerers Line of Play Challenge Winner

Last week, we threw out a challenge to the global FaBtcg community...  To come up with the most powerful and creative Line of Play using the new equipment piece we revealed in our official spoiler video... Stubby Hammerers.

In creating this challenge,  we wanted to provide the community with a fun and engaging way to "break" things!  As stated in the spoiler video, the challenge was set up within a "vacuum" which allowed players to choose the cards they draw into and assumed all abilities triggered.  We anticipated some very broken lines of play and were not disappointed. 

Thank you to everyone who took part. In all honesty, every submission had merit.  Some where more grounded in reality than others and it did not make our decision any easier. While we had many well thought out submissions... 

One submission stood out from the rest...

Congratulations to Joshua Scott!

Your line of play is very much broken!

Decklist
# Name
3 Bolt of Courage (1)
3 Tome of Divinity
3 Spoils of War
3 Cash In
3 Remembrance
3 Lumina Ascension
3 Glint the Quicksilver
1 Gorganian Tome
3 Art of War
1 V of the Vanguard
3 Coax a Commotion
3 Snatch (1)
3 Snatch (2)
3 Promise of Plenty (1)
3 Promise of Plenty (2)
3 Promise of Plenty (3)
1 Push the Point (2)
9 BLUE
3 ATTACK
15 LIGHT
1 Stubby Hammerers
1 Refraction Bolters
1 Fyendal's Spring Tunic
1 Arcanite Skullcap
1 Hachet of Body
1 Hachet of Mind
2 OTHER
80 Total

 

Step Play Power State after play
Description Total Hand / [Arsenal] S State
1       Bolt of Courage (1) | LIGHT | Tome of Divinity#1 | BLUE 0 Pitch
0 Copper
0 Soul
2 Activate Stubby Hammerers     Bolt of Courage (1) | LIGHT | Tome of Divinity#1 | BLUE 0
0
0
3 Play Bolt of Courage. Charge LIGHT. Activate Ser Boltyn (banish a soul card). Draw Spoils of War#1. 3 base + 1 (Stubby) 4 Tome of Divinity#1 | BLUE | Spoils of War#1 0
0
0
4 Activate Fyendal's Spring Tunic     Tome of Divinity#1 | BLUE | Spoils of War#1 1
0
0
5 Play Tome of Divinity#1 (pitch BLUE). Draw Tome of Divinity#2, BLUE, and BLUE     Spoils of War#1 | Tome of Divinity#2 | BLUE | BLUE 0
0
0
6 Play Tome of Divinity#2 (pitch BLUE and BLUE). Draw Tome of Divinity#3, BLUE, and Spoils of War#2     Spoils of War#1 | Tome of Divinity#3 | BLUE | Spoils of War#2 2
0
0
7 Play Tome of Divinity#3 (pitch BLUE). Draw Spoils of War#3, BLUE and Cash In#1     Spoils of War#1 | Spoils of War#2 | Spoils of War#3 | BLUE | Cash In#1 1
0
0
8 Play Spoils of War#1.     Spoils of War#1 | Spoils of War#2 | Spoils of War#3 | BLUE | Cash In#1 0
0
0
9 Play Spoils of War#2 (pitch BLUE).     Spoils of War#3 | Cash In#1 2
0
0
10 Play Spoils of War#3.     Cash In#1 1
0
0
11 Attack with Hatchet of Body. Break Refraction Bolters. 2 base 2 Cash In#1 0
6
0
12 Play Cash In#1. Draw Glint the Quicksilver#1 and BLUE     Glint the Quicksilver#1 | BLUE 0
2
0
13 Attack with Hatchet of Mind (pitch BLUE). Opponent defends with an attack action card from hand. Play Glint the Quicksilver#1 and draw Cash In#2 2 base + 1 HoB + 1 Boltyn 4 Cash In#2 2
8
0
14 Play Cash In#2. Draw Cash In#3 and Remembrance#1     Cash In#3 | Remembrance#1 2
4
0
15 Play Cash In#3. Draw Lumina Ascension#1 and Glint the Quicksilver#2     Remembrance#1 | Lumina Ascension#1 | Glint the Quicksilver#2 2
0
0
16 Play Remembrance#1. Target Cash In#1, Cash In#2, and Cash In#3     Lumina Ascension#1 | Glint the Quicksilver#2 2
0
0
17 Play Lumina Ascension#1.     Glint the Quicksilver#2 2
0
0
18 Attack with Hatchet of Body. Opponent defends with an attack action card from hand. Play Glint the Quicksilver#2 and draw Cash In#1. LIGHT becomes a soul. 2 base + 1 HoM + 1 Boltyn + 1 Lumina 5 Cash In#1 1
6
1
19 Play Cash In#1. Draw Cash In#2 and Cash In#3     Cash In#2 | Cash In#3 1
2
1
20 Attack with Hatchet of Mind. Activate Ser Boltyn (banish a soul card). LIGHT frrom deck becomes a soul 2 base + 2 HoM + 1 Lumina 5 Cash In#2 | Cash In#3 0
8
1
21 Play Cash In#2 (destroy 4 Copper). Draw Lumina Ascension#2 and Remembrance#2     Cash In#3 | Lumina Ascension#2 | Remembrance#2 0
4
1
22 Play Cash In#3 (destroy 4 Copper). Draw BLUE and Glint the Quicksilver#3     Lumina Ascension#2 | Remembrance#2 | BLUE | Glint the Quicksilver#3 0
0
1
23 Play Lumina Ascension#2     Remembrance#2 | BLUE | Glint the Quicksilver#3 0
0
1
24 Play Remembrance#2. Target Cash In#1, Cash In#2, and Cash In#3     BLUE | Glint the Quicksilver#3 0
0
1
25 Attack with Hatchet of Body (pitch BLUE).  Opponent defends with an attack action card from hand. Play Glint the Quicksilver#3 and draw Cash In#1. 2 LIGHT become souls. 2 base + 2 HoB + 2 Lumina + 1 Boltyn 7 Cash In#1 2
6
3
26 Play Cash In#1 (destroy 4 Copper). Draw Lumina Ascension#3 and Cash In#2     Lumina Ascension#3 | Cash In#2 2
2
3
27 Play Lumina Ascension#3     Cash In#2 2
2
3
28 Attack with Hatchet of Mind. Activate Ser Boltyn (banish a soul card). 3 LIGHT become souls. 2 base + 3 HoM + 3 Lumina 8 Cash In#2 1
8
5
29 Play Cash In#2 (destroy 4 Copper). Draw Cash In#3 and Remembrance#3     Cash In#3 | Remembrance#3 1
4
5
30 Play Cash In#3 (destroy 4 Copper). Draw BLUE and Gorganian Tome     Remembrance#3 | BLUE | Gorganian Tome 1
0
5
31 Play Remembrance#3. Target Cash In#1, Cash In#2, and Cash In#3     BLUE | Gorganian Tome 1
0
5
32 Attack with Hatchet of Body. Activate Ser Boltyn (banish a soul card). 3 LIGHT become souls 2 base + 3 HoB + 3 Lumina 8 BLUE | Gorganian Tome 0
6
7
33 Attack with Hatchet of Mind (pitch BLUE). Activate Ser Boltyn (banish a soul card). 3 LIGHT become souls 2 base + 4 HoM + 3 Lumina 9 Gorganian Tome 2
12
9
34 Play Gorganian Tome. Draw Cash In#1     Cash In#1 2
12
9
35 Play Cash In#1 (destroy 4 Copper). Draw Cash In#2 and Cash In#3     Cash In#2 | Cash In#3 2
8
9
36 Play Cash In#2 (destroy 4 Copper). Draw Art of War#1 and ATTACK     Cash In#3 | Art of War#1 | ATTACK 2
4
9
37 Play Cash In#3 (destroy 4 Copper). Draw Art of War#2 and ATTACK     Art of War#1 | ATTACK | Art of War#2 | ATTACK 2
0
9
38 Play Art of War#1. Banish ATTACK. Draw Art of War#3 and ATTACK     Art of War#2 | ATTACK | Art of War#3 | ATTACK 1
0
9
39 Play Art of War#2. Banish ATTACK. Draw BLUE and V of the Vangaurd     Art of War#3 | ATTACK | BLUE | CARD 0
0
9
40 Play Art of War#3 (pitch BLUE). Banish ATTACK. Draw LIGHT and Coax a Commotion#1     V of the Vangaurd | LIGHT | Coax a Commotion#1 2
0
9
41 Play V of the Vangaurd. Charge LIGHT.     Coax a Commotion#1 1
0
9
42 Play Coax a Commotion#1. Activate Ser Boltyn (banish a soul card). Generate Quicken token and draw Coax a Commontion#2 4 base + 3 AoW + 1 VotV 8 Coax a Commotion#2 1
0
8
43 Play Coax a Commotion#2. Quicken resolves and gives go again. Generate Quicken token and draw Coax a Commontion#3 4 base  + 3 AoW + 1 VotV 8 Coax a Commotion#3 1
0
8
44 Play Coax a Commotion#2. Quicken resolves and gives go again. Banish Soul to get go again. Generate Quicken token and draw Bolt of Courage (1)#2 4 base + 3 AoW + 1 VotV 8 Bolt of Courage (1)#2 1
0
8
45 Play Bolt of Courage#2. Quicken resolves and gives go again. Draw Bolt of Courage (1)#3 3 base + 1 Stubby + 3 AoW + 1 VotV 8 Bolt of Courage (1)#3 1
0
8
46 Play Bolt of Courage#3. Activate Ser Boltyn (banish a soul card). Draw Snatch(1)#1 3 base + 1 Stubby + 3 AoW + 1 VotV 8 Snatch (1)#1 1
0
7
47 Play Snatch (1)#1. Activate Ser Boltyn (banish a soul card). Draw Snatch(1)#2 4 base + 3 AoW + 1 VotV 8 Snatch (1)#2 1
0
6
48 Play Snatch (1)#2. Activate Ser Boltyn (banish a soul card). Draw Snatch(1)#3 4 base + 3 AoW + 1 VotV 8 Snatch (1)#3 1
0
5
49 Play Snatch (1)#3. Activate Ser Boltyn (banish a soul card). Draw Snatch(2)#1 4 base + 3 AoW + 1 VotV 8 Snatch (2)#1 1
0
4
50 Play Snatch (2)#1. Activate Ser Boltyn (banish a soul card). Draw Snatch(2)#2 4 base + 3 AoW + 1 VotV 8 Snatch (2)#2 1
0
3
51 Play Snatch (2)#2. Activate Ser Boltyn (banish a soul card). Draw Snatch(2)#3 4 base + 3 AoW + 1 VotV 8 Snatch (2)#3 1
0
2
52 Play Snatch (2)#3. Activate Ser Boltyn (banish a soul card). Draw Promise of Plenty(1)#1 4 base + 3 AoW + 1 VotV 8 Promise of Plenty (1)#1 1
0
1
53 Play Promise of Plenty (1)#1 from hand. Activate Ser Boltyn (banish a soul card). Promise of Plenty (1)#2 is placed in arsenal. 3 base + 1 Stubby + 3 AoW + 1 VotV 8 [Promise of Plenty (1)#2] 1
0
0
54 Play Promise of Plenty (1)#2 from arsenal. Promise of Plenty (1)#3 is placed in arsenal. 3 base + 1 Stubby + 3 AoW + 1 VotV 8 [Promise of Plenty (1)#3] 1
0
0
55 Play Promise of Plenty (1)#3 from arsenal. Promise of Plenty (2)#1 is placed in arsenal. 3 base + 1 Stubby + 3 AoW + 1 VotV 8 [Promise of Plenty (2)#1] 1
0
0
56 Play Promise of Plenty (2)#1 from arsenal. Promise of Plenty (2)#2 is placed in arsenal. 2 base + 1 Stubby + 3 AoW + 1 VotV 7 [Promise of Plenty (2)#2] 1
0
0
57 Play Promise of Plenty (2)#2 from arsenal. Promise of Plenty (2)#3 is placed in arsenal. 2 base + 1 Stubby + 3 AoW + 1 VotV 7 [Promise of Plenty (2)#3] 1
0
0
58 Play Promise of Plenty (2)#3 from arsenal. Promise of Plenty (3)#1 is placed in arsenal. 2 base + 1 Stubby + 3 AoW + 1 VotV 7 [Promise of Plenty (1)#1] 1
0
0
59 Play Promise of Plenty (3)#1 from arsenal. Promise of Plenty (3)#2 is placed in arsenal. 1 base + 1 Stubby + 3 AoW + 1 VotV 6 [Promise of Plenty (1)#2] 1
0
0
60 Play Promise of Plenty (3)#2 from arsenal. Promise of Plenty (3)#3 is placed in arsenal. 1 base + 1 Stubby + 3 AoW + 1 VotV 6 [Promise of Plenty (1)#3] 1
0
0
61 Play Promise of Plenty (3)#3 from arsenal. Push the Point (2) is placed in arsenal. 1 base + 1 Stubby + 3 AoW + 1 VotV 6 Push the Point (2) 1
0
0
62 Play Push the Point (2) 3 base + 2 last hit  + 1 Stubby + 3 AoW + 1 VotV 10   0
0
0
Grand Total 213

 

Congratulations to Joshua Scott! 

You have won a prize package including $100 USD worth of Light Warrior cards and a FaB Foundry Playkit.  

We hope everyone enjoyed Monarch spoiler season and the little wrinkle we added to our Spoiler card.  Who knows... maybe we will see a future Line of Play challenge!

-OniT

 

 


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