All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
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Evo Steel Soul Processor (Marvel)
$26.95
If you have a base chest equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, gain {r}{r}{r}. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Evo Circuit Breaker (Marvel)
$29.95
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage.
Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.

Red Alert Vest
from $0.15
If an attack reaction has been played or activated this chain link, this gets +1{d}.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Leap Frog Gloves
from $0.15
When an opponent plays or activates an attack reaction, you may add this to the active chain link as a defending card.
Blade Break (When the combat chain closes, if this defended, destroy it.) asd

Crown of Dichotomy (1st Ed) - Cold Foil
$139.95
Once per Turn Action - [2 Resource]: Deal 2 arcane damage to target hero.

Bull's Eye Bracers (1st Ed) - Cold Foil
$249.95
Once per Turn Action - [2 Resource]: Deal 2 arcane damage to target hero.
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Achilles Accelerator (1st Ed) - Cold Foil
$199.95
Once per Turn Action - [2 Resource]: Deal 2 arcane damage to target hero.

Red Liner (1st Ed) - Cold Foil
$22.95
Once per Turn Action - 0: If you have no cards in your arsenal, put an arrow card from your hand face up into your arsenal. Go again

Plasma Barrel Shot (1st Ed) - Cold Foil
$25.95
Once per Turn Action - Remove a steam counter from Plasma Barrel Shot: Attack
Action - [2 Resource]: If there are no steam counters on Plasma Barrel Shot, put a steam counter on it. Go again
Plasma Barrel Shot [Power] is equal to 1 plus the number of times you have boosted this combat chain.

Mandible Claw Left (1st Ed) - Cold Foil
$144.95
Once per Turn Action - [2 Resource]: Attack
If you have discarded a card with 6 or more [Power] this turn, Mandible Claw gains go again.
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Breeze Rider Boots (1st Ed) - Cold Foil
$179.95
When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn.
Battleworn (If you defend with Breeze Rider Boots, put a -1 [Defense] counter on it when the combat chain closes.)

Arakni (Marvel)
$27.95
Whenever you play a card with contract, you may look at the top card of target opponent's deck. You may put it on the bottom.

Arakni, 5L!p3d 7hRu 7h3 cR4X (Marvel)
$479.95
The first attack with stealth each turn gets go again.

Fang, Dracai of Blades (Marvel)
$129.95
Whenever you hit a marked hero, create a Fealty token.
If you control 3 or more Fealty tokens, dagger attacks cost you {r} less to activate.

Twinkle Toes
from $0.10
Instant -- Destroy this: Prevent the next 2 damage that would be dealt to you this turn. Activate this only if you've played an instant card this turn.

Ink-lined Cloak
from $0.10
Instant -- Destroy this: Gain {r}. Activate this only if you control an aura permanent with Sigil in its name.


Briar, Warden of Thorns - Marvel - Rosetta
$124.95
The first time an attack action card you control deals damage to an opposing hero each turn, create an Embodiment of Earth token.
The Second time you play a non-attack action card each turn, create an Embodiment of Lightning token.
Essence of Earth and Lightning (You may have Earth and Lightning cards in your deck.)


Briar - Marvel - Rosetta
$84.95
The first time an attack action card you control deals damage to an opposing hero each turn, create an Embodiment of Earth token.
The Second time you play a non-attack action card each turn, create an Embodiment of Lightning token.
Essence of Earth and Lightning (You may have Earth and Lightning cards in your deck.)