All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Visit Goldmane Estate
from $4.95
Victor Specialization (You may only have this in your deck if your hero is Victor.)
Create a Gold token. Then if you control 3 or more Gold, create that many Might tokens.
Go again

Primed to Fight
from $2.95
If you've controlled a Vigor token this turn, this costs {r} less to play.
If you've controlled a Might token this turn, this gets +1{p}.

Victor Goldmane, High and Mighty
$0.75
The first time each turn you create a Gold token from an effect you control, draw a card.
The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.

Gauntlets of Iron Will
from $47.95
When this defends, the next time an attack would gain {p} this chain link, instead it gains that much minus 1.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Drink 'Em Under the Table
from $5.95
Betsy Specialization (You may only have this in your deck if your hero is Betsy.)
When this attacks a hero, you may wager with them. The winner draws a card, and the other hero discards a card. (When this chain link resolves, if this hit, you win, otherwise they win.)

Miller's Grindstone
from $0.25
Once per Turn Action -- {r}{r}{r}: Attack
When this hits a hero, clash with them. If you win, destroy the top card of their deck. If they win, put a -1{p} counter on this. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)

Aurum Aegis
from $27.95
Victor Specialization (You may only have this in your deck if your hero is Victor.)
This counts as a Gold. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)