Empyrean Rapture
Empyrean Rapture $47.95
If a card with Herald in its name has been put into your hero's soul during your turn, the first hero ability you activate that turn costs {r}{r} less to activate. Once per Turn Instant -- {r}: This gets ward 1 until end of turn. (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)
Arcanite Skullcap
Arcanite Skullcap $25.95
Traverse the Universe
Traverse the Universe from $24.95
When this defends, search your deck for an Inner Chi, reveal it, put it into your hand, then shuffle. Blade Break(When the combat chain closes, if this defended, destroy it.)
Gauntlets of Iron Will
Gauntlets of Iron Will from $47.95
When this defends, the next time an attack would gain {p} this chain link, instead it gains that much minus 1. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Carrion Husk
Carrion Husk from $94.95
Apex Bonebreaker
Apex Bonebreaker from $72.95
When this defends together with a card with 6 or more {p}, create a Might token. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Heart of Ice
Heart of Ice from $69.95
Aether Bindings of the Third Age
Aether Bindings of the Third Age from $7.95
Instant -- Destroy this: Until end of turn, whenever an aura permanent you control with Sigil in its name leaves the arena, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Aurum Aegis
Aurum Aegis from $27.95
Victor Specialization (You may only have this in your deck if your hero is Victor.) This counts as a Gold. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Shock Charmers
Shock Charmers from $74.95
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Valiant Dynamo
Valiant Dynamo from $149.95
Dyadic Carapace
Dyadic Carapace $89.95
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} to prevent 2 of that damage.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Barkskin of the Millennium Tree
Barkskin of the Millennium Tree $31.95
When this defends, if there are 4 or more Earth cards in your banished zone, create an Embodiment of Earth token. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Teklo Foundry Heart
Teklo Foundry Heart $32.95
Once per Turn Action -- {r}: Banish the top 2 cards of your deck. Gain {r} for each Mechanologist card banished this way. Activate this ability only if you've boosted this turn. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Hyper-X3 Hyper-X3
Hyper-X3 from $29.95
Whenever you banish a Hyper Driver from boosting, put it under this. Once per turn, when a Hyper Driver is put under this, if there are 3 or more Hyper Drivers under this, draw a card. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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Quickdodge Flexors
Quickdodge Flexors from $104.95
Defense Reaction -- {r}: Add this to the active chain link as a defending card. It has 2 base {d} this chain link. At the beginning of the end phase, if this defended this turn, destroy it.
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