All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Blessing of Salvation (Yellow)
from $0.20
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Gain 2{g}

Blessing of Salvation (Red)
from $0.20
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Gain 3{g}

Blessing of Salvation (Blue)
from $0.20
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Gain 1{g}

Radiant View
from $0.15
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.

Radiant Raiment
from $0.15
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.

Break of Dawn (Red)
from $0.15
The next time a Shadow source would deal damage this turn, prevent 4 of that damage.

Blistering Assault (Yellow)
from $0.15
If you have a yellow card in your pitch zone, this gets go again.

Blistering Assault (Blue)
from $0.15
If you have a yellow card in your pitch zone, this gets go again.

Lay to Rest (Red)
from $0.20
When this attacks a Shadow hero, it gets +1{p}.
When this hits a hero, you may turn a card in their banished zone face-down.

Defender of Daybreak (Red)
from $0.15
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.

Blistering Assault (Red)
from $0.15
If you have a yellow card in your pitch zone, this gets go again.

Break of Dawn (Blue) (Promo)
$0.95
The next time a Shadow source would deal damage this turn, prevent 2 of that damage.

Break of Dawn (Yellow) (Promo)
$0.95
The next time a Shadow source would deal damage this turn, prevent 3 of that damage.

Break of Dawn (Red) (Promo)
$0.95
The next time a Shadow source would deal damage this turn, prevent 4 of that damage.

Ray of Hope (Promo)
$1.95
Attacks you control have +1 [Power] while attacking a Shadow hero this turn.
If you have less [Life] than an opposing Shadow hero, put Ray of Hope into your hero's soul. (Put this card face up under your hero card.)



Defender of Daybreak (Yellow)
from $0.15
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.

Defender of Daybreak (Blue)
from $0.15
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.