All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Nuu, Alluring Desire
$0.25
Your attacks with stealth get "When this chain link resolves, banish all action cards defending this."
Instant -- {c}{c}{c}: Look at the top card of an opposing hero's deck. If it's blue, you may banish it. Until end of turn, you may play blue cards from that hero's banished zone without paying their {r} cost.

Reel In
from $5.95
Look at the top X+1 cards of your deck. Choose up to 4 traps, reveal them, put them into your hand, then shuffle.
Reload (If you have no cards in arsenal, you may put a card from your hand face-down into arsenal.)

Coercive Tendency
from $3.95
Arakni Specialization (You may only have this in your deck if your hero is Arakni.)
Look at the top 3 cards of the defending hero's deck. Put them back in any order, then banish the top card of their deck.
If you complete a contract this way, your Assassin attacks get go again this combat chain.

System Reset
from $7.95
Banish X Mechanologist items you control with cost 0 or 1, then return them to the arena under their owners' control.

Sonata Fantasmia
from $2.95
Viserai Specialization (You may only have this in your deck if your hero is Viserai.)
Create X Runechant tokens.
If X is 6 or greater, target hero discards 3 random cards.

Fabricate
from $3.25
Choose 2;
Equip a base equipment with Proto in its name from your inventory.
Evo permanents you control get +1{d} this turn.
Put this under an Evo permanent you control.
You may banish an Evo from your hand. If you do, draw a card.

Evo Face Breaker
$1.25
If you have a base arms equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your arms zone.)
Whenever you boost an attack action card, you may destroy a card under this. If you do, the attack gets +2{p}.

Requiem for the Damned
from $1.25
You may play this from your banished zone.
If a hero has lost {g} this turn, you may play this as though it were an instant.
Create an Eloquence token.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Evo Steel Soul Processor
$3.95
If you have a base chest equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, gain {r}{r}{r}. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Sharpened Senses
from $6.95
Go again
Your weapon attacks get +1{p}. If their {p} is greater than twice their base, they get go again.
At the beginning of your end phase, destroy this.

Evo Steel Soul Memory
$5.95
If you have a base head equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, your hero gets +1{i} until end of turn. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)