All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Security Script
$0.20
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Your Mechanologist attack action cards get +1{d}.
Scrap Prospector (Blue)
from $0.25
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, gain {r}.
Mini Forcefield (Red)
from $0.25
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 4 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
Evo Zip Line
from $0.20
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
When this is equipped, up to 1 target attack gets go again.
Evo Engine Room
from $0.20
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn costs {r} less to activate.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Energy Matrix
$1.25
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
Your Teklo Blaster costs {r} less to activate for each opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Dash, Database (Marvel)
$18.95
You may look at the top card of your deck at any time.
Once per turn, you may play a Mechanologist item with cost 0 or 1 from the top of your deck as though it were an instant. It costs an additional {r} to play.
Dash (Marvel)
$19.95
You may start the game with a Mechanologist item with cost 2 or less in the arena.
Heavy Metal Hardcore (red) (Rainbow Foil)
$0.25
If an Evo has been banished from boosting this turn, this gets +1{p}.**Boost**
Heavy Metal Hardcore (red)
$0.20
If an Evo has been banished from boosting this turn, this gets +1{p}.**Boost**
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Spark of Genius
$2.95
Dash Specialization (You may only have Spark of Genius in your deck if your hero is Dash.)
Search your deck for a Mechanologist item card with cost X, put it into the arena, then shuffle your deck.
If you have boosted this turn, draw a card.
Sky Skimmer (GEM Pack 2)
from $0.95
Once per Turn Instant — Tap a cog you control: This gets +1 or go again.
Mechanical Strength (Blue)
$0.25
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Zero to Sixty (Red)
$0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Gas Up (Red) (Promo)
$2.95
The next attack you boost this turn gets +4{p}.
You may put a Hyper Driver from your banished zone into the arena.
Go again
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Evo Steel Soul Memory (Marvel)
$54.95
If you have a base head equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, your hero gets +1{i} this turn. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Evo Mach Breaker (Marvel)
$17.95
If you have a base legs equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage.
Whenever you boost, you may destroy a card under this. If you do, create a Quicken token.
Evo Atom Breaker (Marvel)
$17.95
If you have a base chest equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage.
Whenever you boost, you may destroy a card under this. If you do, gain {r}{r}.
Zero to Fifty (Red)
from $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)