Security Script
Security Script $0.20
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get +1{d}.
Scrap Prospector (Blue)
Scrap Prospector (Blue) from $0.25
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, gain {r}.
Mini Forcefield (Red)
Mini Forcefield (Red) from $0.25
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 4 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
Lay Waste (Red)
Lay Waste (Red) from $0.25
Boost This can't be defended by equipment.
Evo Zip Line
Evo Zip Line from $0.20
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) When this is equipped, up to 1 target attack gets go again.
Evo Engine Room
Evo Engine Room from $0.20
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn costs {r} less to activate. Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Energy Matrix
Evo Energy Matrix $1.25
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Your Teklo Blaster costs {r} less to activate for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Dash, Database (Marvel) Dash, Database (Marvel)
Dash, Database (Marvel) $18.95
You may look at the top card of your deck at any time. Once per turn, you may play a Mechanologist item with cost 0 or 1 from the top of your deck as though it were an instant. It costs an additional {r} to play.
Dash (Marvel) Dash (Marvel)
Dash (Marvel) $19.95
You may start the game with a Mechanologist item with cost 2 or less in the arena.
Heavy Metal Hardcore (red) (Rainbow Foil)
Heavy Metal Hardcore (red) (Rainbow Foil) $0.25
If an Evo has been banished from boosting this turn, this gets +1{p}.**Boost**
Heavy Metal Hardcore (red)
Heavy Metal Hardcore (red) $0.20
If an Evo has been banished from boosting this turn, this gets +1{p}.**Boost**
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Spark of Genius
Spark of Genius $2.95
Dash Specialization (You may only have Spark of Genius in your deck if your hero is Dash.) Search your deck for a Mechanologist item card with cost X, put it into the arena, then shuffle your deck. If you have boosted this turn, draw a card.
Sky Skimmer (GEM Pack 2)
Sky Skimmer (GEM Pack 2) from $0.95
Once per Turn Instant — Tap a cog you control: This gets +1 or go again.
Mechanical Strength (Blue)
Mechanical Strength (Blue) $0.25
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Zero to Sixty (Red)
Zero to Sixty (Red) $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Gas Up (Red) (Promo)
Gas Up (Red) (Promo) $2.95
The next attack you boost this turn gets +4{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
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Evo Steel Soul Memory (Marvel)
Evo Steel Soul Memory (Marvel) $54.95
If you have a base head equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, your hero gets +1{i} this turn. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Evo Mach Breaker (Marvel)
Evo Mach Breaker (Marvel) $17.95
If you have a base legs equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost, you may destroy a card under this. If you do, create a Quicken token.
Evo Atom Breaker (Marvel)
Evo Atom Breaker (Marvel) $17.95
If you have a base chest equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost, you may destroy a card under this. If you do, gain {r}{r}.
Zero to Fifty (Red)
Zero to Fifty (Red) from $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
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