Teeth of the Cog (Blue)
Teeth of the Cog (Blue) from $0.20
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Goldwing Turbine (Yellow)
Goldwing Turbine (Yellow) from $0.20
Your next Mechanologist attack this turn gets +2{p}. Create a Golden Cog token.
Draw Back the Hammer
Draw Back the Hammer from $0.20
Your next Mechanologist attack this turn gets +4{p}. You may {u} a gun you control. Go again
Lubricate
Lubricate from $0.20
{u} up to 3 cogs you control.
Nullrune Robe (JPN Promo)
Nullrune Robe (JPN Promo) $39.95
Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)
Firewall (Blue)
Firewall (Blue) $0.25
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Firewall (Yellow)
Firewall (Yellow) $0.20
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Over Loop (Red)
Over Loop (Red) $0.25
Boost When this hits, put it on the bottom of its owner's deck.
Liquid-Cooled Mayhem (Red)
Liquid-Cooled Mayhem (Red) $0.35
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Teklo Blaster
Teklo Blaster $0.95
Once per Turn Action -- {r}{r}{r}: Attack
Soup Up (Yellow) (Promo)
Soup Up (Yellow) (Promo) $1.75
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Meganetic Protocol (Promo)
Meganetic Protocol (Promo) $12.95
Evo Upgrade - The defending hero must defend this with X equipment they control with -1{d} counters if able, where X is the number of Evos you have equipped.
Professor Teklovossen (Promo)
Professor Teklovossen (Promo) $37.95
Evos cost {r} less to play for each opposing hero. You may play Evos from your banished zone.
Rev Up (Yellow)
Rev Up (Yellow) from $0.20
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Razzle Dazzle (Blue)
Razzle Dazzle (Blue) from $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Quickfire (Yellow)
Quickfire (Yellow) from $0.20
This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +3{p}. Go again
Quickfire (Blue)
Quickfire (Blue) from $0.25
This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +2{p}. Go again
Over Loop (Yellow)
Over Loop (Yellow) $0.20
Boost When this hits, put it on the bottom of its owner's deck.
Over Loop (Red)
Over Loop (Red) $0.25
Boost When this hits, put it on the bottom of its owner's deck.
Over Loop (Blue)
Over Loop (Blue) $0.25
Boost When this hits, put it on the bottom of its owner's deck.
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