Widespread Annihilation
Widespread Annihilation from $6.95
Rune Gate (If you control Runechants equal to or greater than Widespread Annihilation's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes a card from their hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Funeral Moon
Funeral Moon from $6.95
You may play this from your banished zone. If a hero has lost {g} this turn, you may play this as though it were an instant. Create a Runechant token. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Widespread Ruin
Widespread Ruin from $7.95
Rune Gate (If you control Runechants equal to or greater than Widespread Ruin's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes the top card of their deck. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Widespread Destruction
Widespread Destruction from $6.95
Rune Gate (If you control Runechants equal to or greater than Widespread Destruction's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes a card from their arsenal. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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Vynnset, Iron Maiden
Vynnset, Iron Maiden $9.95
At the start of your turn, banish a card from your hand. If you do, create a Runechant token. Whenever you play a Shadow non-attack action card, you may pay {g}. If you do, the next Runechant effect that would deal damage this turn can't be prevented.
Grimoire of the Haunt
Grimoire of the Haunt from $3.95
Instant -- {r}, banish this: Create an Eloquence token. Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Eloquent Eulogy
Eloquent Eulogy from $8.75
Rune Gate (If you control Runechants equal to or greater than this card's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, if a hero has lost {g} this turn, create an Eloquence token. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Oblivion
Oblivion from $5.95
Legendary Vynnset Specialization (You may only have 1 Oblivion in your deck and only if your hero is Vynnset.) Play this only if you control exactly 6 Runechants. Create a Nasreth, the Soul Harrower token.
Deathly Delight (Red)
Deathly Delight (Red) from $0.20
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Deathly Wail (Blue)
Deathly Wail (Blue) from $0.20
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Envelop in Darkness (Red)
Envelop in Darkness (Red) from $0.20
Create a Runechant token. The next attack action card you rune gate this turn gets +3{p}. Go again
Deathly Wail (Yellow)
Deathly Wail (Yellow) from $0.20
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Deathly Wail (Red)
Deathly Wail (Red) from $0.20
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Requiem for the Damned
Requiem for the Damned from $1.75
You may play this from your banished zone. If a hero has lost {g} this turn, you may play this as though it were an instant. Create an Eloquence token. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Envelop in Darkness (Yellow)
Envelop in Darkness (Yellow) from $0.20
Create a Runechant token. The next attack action card you rune gate this turn gets +2{p}. Go again
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