Beseech the Demigon (Blue)
Beseech the Demigon (Blue) $0.20
Choose an attack action card in your banished zone. It gets +1{p} until end of turn. Go again
Fasting Carcass (blue)
Fasting Carcass (blue) $0.20
The next blue action card you play this turn gets **go again**.**Go again****Blood Debt**
Hungering Demigon (Red) (Promo)
Hungering Demigon (Red) (Promo) $0.75
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Blasmophet, the Soul Harvester (Promo)
Blasmophet, the Soul Harvester (Promo) from $9.95
(Allies can be attacked and can't be defended with [Defense]. They are destroyed when they have taken damage equal to their [Life]. At end of turn, heal all damage dealt to Blasmophet.) Once per Turn Action - 0: Attack Whenever Blasmophet attacks, you may banish a Shadow card from your hand. If you do, you may banish a card from the defending hero's soul.
Tear Through the Portal (Yellow)
Tear Through the Portal (Yellow) $0.20
Choose a yellow action card in your banished zone. It gets go again until end of turn. Go again
Hungering Demigon (Blue)
Hungering Demigon (Blue) from $0.20
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Fasting Carcass (blue) (Rainbow Foil)
Fasting Carcass (blue) (Rainbow Foil) $0.25
The next blue action card you play this turn gets **go again**.**Go again****Blood Debt**
Fasting Carcass (yellow) (Rainbow Foil)
Fasting Carcass (yellow) (Rainbow Foil) $0.25
The next yellow action card you play this turn gets **go again**.**Go again****Blood Debt**
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Deep Recesses of Existence (Rainbow Foil)
Deep Recesses of Existence (Rainbow Foil) $4.95
**Rune Gate**When the combat chain closes, you may banish this face-down. If you do, for each hero who has lost {h} this turn, banish a card from their graveyard.**Blood Debt**
Tear Through the Portal (Blue)
Tear Through the Portal (Blue) $0.20
Choose a blue action card in your banished zone. It gets go again until end of turn. Go again
Soul Butcher (Red)
Soul Butcher (Red) $0.20
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Hungering Demigon (Yellow)
Hungering Demigon (Yellow) from $0.20
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Grim Feast (Blue)
Grim Feast (Blue) from $0.20
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Gain 1{g} Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Depths of Despair (yellow) (Rainbow Foil)
Depths of Despair (yellow) (Rainbow Foil) $0.25
When this defends, banish it when the combat chain closes.**Blood Debt**
Vestige of Flagellation (Cold Foil)
Vestige of Flagellation (Cold Foil) $7.95
The first time an opponent would gain {h} each turn, instead you lose that much and create that many Vigor tokens.**Blade Break**
Ursur, the Soul Reaper (Promo)
Ursur, the Soul Reaper (Promo) from $2.95
(Allies can be attacked and can't be defended with [Defense]. They are destroyed when they have taken damage equal to their [Life]. At end of turn, heal all damage dealt to Ursur.) Once per Turn Action - 0: Attack While Ursur is attacking a hero with 1 or more cards in their soul, the attack has go again.
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