All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Water the Seeds (Red)
from $0.10
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}.
Go again

Venomous Bite (Blue)
from $0.10
Target Assassin or Mystic attack action card gets +1{p}.
If you've pitched a blue card this turn, create a Fang Strike in your hand.

Vengeful Apparition (Yellow)
from $0.10
When this leaves the arena, if you control no Illusionist auras, you may play your next aura with cost 1 or less this turn as though it were an instant. If you do, it enters the arena with a +1{p} counter.
Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)

Skybody Keikoi
from $0.10
Cloaked (Equip this face-down.)
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.

Sigil of Solitude (Yellow)
from $0.10
At the start of your turn, if you control another Illusionist aura, destroy this.
Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)

Nimblism (Yellow)
$0.10
The next attack action card with cost 1 or less you play this turn gets +2{p}.
Go again

Mind's Desire (Red)
from $0.10
Stealth
When this hits a hero, banish the top card of their deck.
Whenever this banishes a non-attack action card, gain 1{g}.

Mask of Wizened Whiskers
from $0.10
When this defends, put a card with combo from your graveyard on the bottom of your deck.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Impulsive Desire (Red)
from $0.10
Stealth
When this hits a hero, banish the top card of their deck.
Whenever this banishes a reaction or instant card, gain 1{g}.

Haze Shelter (Yellow)
from $0.10
Ward X, where X is 3 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)

Haze Shelter (Blue)
from $0.10
Ward X, where X is 2 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)


Bonds of Memory (Red)
from $0.10
Stealth
When this hits a hero, banish the top card of their deck, then banish a card from their graveyard.
Whenever this banishes a card, if this has banished another card with the same name, gain 1{g}.

Qi Unleashed (Red)
$0.10
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.

Haunting Specter (Yellow)
from $0.10
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it.
Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)

Double Trouble (Yellow)
from $0.10
Stealth
If you've played or activated 2 or more attack reactions this chain link, this gets +2{p} and "When this hits a hero, banish the top 2 cards of their deck."

Blessing of Qi (Blue)
$0.10
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +1{p} and you may play it this turn.

Blanch (Blue)
from $0.10
When this hits a hero, cards they own lose all colors until the end of their next turn.

Aspect of Tiger: Soul
from $0.10
Combo - When this attacks, if a yellow attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.