Water the Seeds (Red)
Water the Seeds (Red) from $0.10
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}. Go again
Wash Away
Wash Away from $0.10
If you've played another blue card this turn, this gets +2{d}.
Venomous Bite (Blue)
Venomous Bite (Blue) from $0.10
Target Assassin or Mystic attack action card gets +1{p}. If you've pitched a blue card this turn, create a Fang Strike in your hand.
Vengeful Apparition (Yellow)
Vengeful Apparition (Yellow) from $0.10
When this leaves the arena, if you control no Illusionist auras, you may play your next aura with cost 1 or less this turn as though it were an instant. If you do, it enters the arena with a +1{p} counter. Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Skybody Keikoi
Skybody Keikoi from $0.10
Cloaked (Equip this face-down.) Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.
Sigil of Solitude (Yellow)
Sigil of Solitude (Yellow) from $0.10
At the start of your turn, if you control another Illusionist aura, destroy this. Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
Nimblism (Yellow)
Nimblism (Yellow) $0.10
The next attack action card with cost 1 or less you play this turn gets +2{p}. Go again
Mind's Desire (Red)
Mind's Desire (Red) from $0.10
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a non-attack action card, gain 1{g}.
Mask of Wizened Whiskers
Mask of Wizened Whiskers from $0.10
When this defends, put a card with combo from your graveyard on the bottom of your deck. Blade Break (When the combat chain closes, if this defended, destroy it.)
Impulsive Desire (Red)
Impulsive Desire (Red) from $0.10
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a reaction or instant card, gain 1{g}.
Haze Shelter (Yellow)
Haze Shelter (Yellow) from $0.10
Ward X, where X is 3 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)
Haze Shelter (Blue)
Haze Shelter (Blue) from $0.10
Ward X, where X is 2 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)
First Tenet of Chi: Tide
First Tenet of Chi: Tide from $0.10
Your next blue attack this turn gets +2{p}. Go again
Bonds of Memory (Red)
Bonds of Memory (Red) from $0.10
Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card, if this has banished another card with the same name, gain 1{g}.
Qi Unleashed (Red)
Qi Unleashed (Red) $0.10
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Haunting Specter (Yellow)
Haunting Specter (Yellow) from $0.10
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
Double Trouble (Yellow)
Double Trouble (Yellow) from $0.10
Stealth If you've played or activated 2 or more attack reactions this chain link, this gets +2{p} and "When this hits a hero, banish the top 2 cards of their deck."
Blessing of Qi (Blue)
Blessing of Qi (Blue) $0.10
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +1{p} and you may play it this turn.
Blanch (Blue)
Blanch (Blue) from $0.10
When this hits a hero, cards they own lose all colors until the end of their next turn.
Aspect of Tiger: Soul
Aspect of Tiger: Soul from $0.10
Combo - When this attacks, if a yellow attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.
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