All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Blessing of Aether (Yellow) (Promo)
$0.95
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 2.

Cut to the Chase (Blue) (Promo)
$1.75
Target Assassin attack action card with contract gains +1{p}.
Look at the top card of the defending hero's deck. You may put it on the bottom.

Cut to the Chase (Yellow) (Promo)
$1.25
Target Assassin attack action card with contract gains +2{p}.
Look at the top card of the defending hero's deck. You may put it on the bottom.

Release the Tension (Yellow) (Promo)
$0.95
Your next arrow attack this turn gains +2{p} and "Defense reactions can't be played from arsenal this chain link."
Go again

Macho Grande (Red) (Promo)
$0.95
Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)

Life of the Party (Yellow) (Promo)
$0.95
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's [Resource] cost. If you do, choose all modes, otherwise choose 1 at random;
- Life of the Party gains "When this hits, gain life 2[Life]."
- Life of the Party gains +2[Power].
- Life of the Party gains go again.

Life of the Party (Red) (Promo)
$1.25
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's [Resource] cost. If you do, choose all modes, otherwise choose 1 at random;
- Life of the Party gains "When this hits, gain life 2[Life]."
- Life of the Party gains +2[Power].
- Life of the Party gains go again.

Weave Lightning (Blue) (Promo)
$1.75
The next Lightning or Elemental attack action card you play this turn gains +1 [Power]. If it's fused, it gains go again.
Go again

Weave Lightning (Yellow) (Promo)
$1.25
The next Lightning or Elemental attack action card you play this turn gains +2 [Power]. If it's fused, it gains go again.
Go again

Weave Lightning (Red) (Promo)
$4.75
The next Lightning or Elemental attack action card you play this turn gains +3 [Power]. If it's fused, it gains go again.
Go again

Polar Blast (Yellow) (Promo)
$0.95
Target opposing hero may pay [2 Resource]. If they don't, your next attack this turn gains dominate.
If Polar Blast is played from arsenal, draw a card.
Go again

Wage Gold (Yellow) (Promo)
$2.75
Universal (While in any zone, this is the same class as your hero.)
When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)

Talk a Big Game (Promo)
$28.95
Choose a number. The next time you deal that much or more {p} damage to a hero this turn, create that many Might tokens.
Go again

Demolition Protocol (Promo)
$34.95
Evo Upgrade - When this attacks a hero, remove all steam counters from up to X equipment, items, and/or weapons they control, where X is the number of Evos you have equipped.

Pulsewave Protocol (Promo)
$37.95
Evo Upgrade - When this attacks a hero, they reveal X cards from their hand, where X is the number of Evos you have equipped. Choose an action card with {d} less than X, then add it to this chain link as a defending card.

Meganetic Protocol (Promo)
$57.95
Evo Upgrade - The defending hero must defend this with X equipment they control with -1{d} counters if able, where X is the number of Evos you have equipped.

Banneret of Protection (Promo)
$11.95
Solflare - When this is charged to your hero's soul, create a Spellbane Aegis token.

Banneret of Gallantry (Promo)
$37.95
Solflare - When this is charged to your hero's soul, create a Quicken token.