All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Firewall (Red)
$0.25
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Zipper Hit (Red)
$0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Evo Rapid Fire
$0.75
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
Your Teklo Blaster attacks get go again.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Good Deeds Don't Go Unnoticed (Promo)
$21.95
At the start of each other hero's turn, choose 1; they draw a card, they gain {r}, they gain 1{g}, or their next attack this turn gains +1{p}.
At the start of your turn, destroy this. If another hero drew a card from this, you draw a card, then repeat for {r}, {g}, and {p}.
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Go Bananas (Promo)
$79.95
Name an action card. Open and reveal a booster pack of Flesh and Blood and put all cards with the chosen name into your hand. If the booster pack does not contain a card with the chosen name, you may repeat this process.
Parry Blade (Promo)
$0.75
Once per Turn Action -- {r}: Attack
This gets +2{d} while defending a weapon attack.
Blade Break (When the combat chain closes, if this defended, destroy it.)
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Hot Streak (Promo)
$1.25
Once per Turn Action -- {r}: Attack
When this is defended by 1 or more attack action cards, Hot Streak's attacks get go again this turn.
High Riser (Promo)
$0.75
Once per Turn Action -- {r}{r}{r}: Attack
If you've drawn a card this turn, this gets +1{p}.
Mini Meataxe (Promo)
$0.55
Once per Turn Action -- {r}{r}: Attack
When this attacks, draw a card then discard a random card.
Rockslide Trap (Blue) (Promo)
$0.55
Rockslide Trap can only be played from arsenal.
When this defends, target attack gets -2{p}, unless the attacking hero pays {r}.
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Hala Goldenhelm (Promo)
$1.95
While Hala is face down in arsenal, at the start of your turn, you may turn her face up.
While Hala is face up in arsenal, whenever a sword attack you control hits, it gains go again and put an lesson counter on Hala. Then if there are 2 or more lesson counters on Hala, banish her, search your deck for Glistening Steelblade, put it face up in arsenal, and shuffle.
Helio Mitre (Promo)
$0.35
(A player may add a Helio's Mitre to their card pool in an Uprising limited format.)
Instant - {r}{r}: Prevent the next 1 damage that would be dealt to your hero this turn by a source of your choice. Destroy Helio's Mitre at the beginning of the end phase.
Reduce to Runechant (Yellow) (Promo)
$4.95
Reduce to Runechant costs [1 Resource] less to play for each Runechant you control.
Create a Runechant token. (It's an aura with "When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.")
Over Loop (Blue) (Promo)
$1.95
If Over Loop hits, put it on the bottom of your deck when the chain link resolves.
Boost (As an additional cost to play Over Loop, you may banish the top card of your deck. If it's a Mechanologist card, Over Loop gains go again.)
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Over Loop (Yellow) (Promo)
$3.95
If Over Loop hits, put it on the bottom of your deck when the chain link resolves.
Boost (As an additional cost to play Over Loop, you may banish the top card of your deck. If it's a Mechanologist card, Over Loop gains go again.)