Victor Goldmane, High and Mighty - Singapore (Promo)
Victor Goldmane, High and Mighty - Singapore (Promo) $169.95
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Shiyana, Diamond Gemini (1st Ed) - Cold Foil
Shiyana, Diamond Gemini (1st Ed) - Cold Foil $749.95
You may have specialization cards of any hero in your deck.At the beginning of your action phase, Shiyana becomes a copy of target hero until the start of your next turn, and gains "Cards you own are the class of your hero in addition to their other class types."
Arknight Shard (1st Ed) - Cold Foil
Arknight Shard (1st Ed) - Cold Foil $2,199.95
Legendary Viserai Specialization (You may only have 1 Arknight Shard in your deck, and only if your hero is Viserai.)When you pitch Arknight Shard, create a Runechant token.
Aether Conduit (1st Ed) - Cold Foil
Aether Conduit (1st Ed) - Cold Foil $17.95
Once per Turn Action - [2 Resource]: Deal 2 arcane damage to target hero.
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Goldkiss Rum (Treasure Pack)
Goldkiss Rum (Treasure Pack) $5.25
Instant -- {t} your hero, destroy this: Your next action this turn gets go again. Your hero can't {u} this turn unless you're a Pirate.
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Gold (Treasure Pack)
Gold (Treasure Pack) $0.95
Action -- {r}{r}, destroy this: Draw a card. Go again
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Quick Clicks (Treasure Pack)
Quick Clicks (Treasure Pack) $2.75
Action -- Destroy this: Your next attack this turn gets go again. Activate this only if you've played a Nimblism this turn. Go again
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Quartermaster's Boots (Treasure Pack)
Quartermaster's Boots (Treasure Pack) $4.75
Action -- {r}{r}, destroy this: The next non-attack action card you play this turn gets go again. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
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Light Fingers (Treasure Pack)
Light Fingers (Treasure Pack) $6.75
When this defends, if you are a Thief, steal a Gold token the attacking hero controls. (Gain control of it.) Blade Break (When the combat chain closes, if this defended, destroy it.)
Swiftstrike Bracers (Treasure Pack)
Swiftstrike Bracers (Treasure Pack) $4.95
Action -- Destroy this: Your next attack this turn gets +2{p}. Activate this only if you've played a Nimblism this turn. Go again
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Old Knocker (Treasure Pack)
Old Knocker (Treasure Pack) $69.95
Instant -- {t} your hero, destroy this: Gain {r} Blade Break (When the combat chain closes, if this defended, destroy it.)
Captain's Coat (Treasure Pack)
Captain's Coat (Treasure Pack) $5.75
Action -- Destroy this: Gain {r}. Activate this only if you've drawn a card this turn. Go again
Helmsman's Peak (Treasure Pack)
Helmsman's Peak (Treasure Pack) $3.95
When this defends, look at the top card of your deck. Blade Break (When the combat chain closes, if this defended, destroy it.)
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Bandana of the Blue Beyonds (Treasure Pack)
Bandana of the Blue Beyonds (Treasure Pack) $4.75
Action -- Discard a card, destroy this: Put a blue card from your graveyard on the bottom of your deck. Go again
Mutiny on the Swiftwater (Treasure Pack)
Mutiny on the Swiftwater (Treasure Pack) $0.95
For each hero that controls more Gold than you, steal a Gold token they control. If you gain control of 1 or more Gold tokens this way, your next attack this turn gets go again. Go again
Mutiny on the Nimbus Sovereign (Treasure Pack)
Mutiny on the Nimbus Sovereign (Treasure Pack) $1.75
For each hero that controls more Gold than you, steal a Gold token they control. If you gain control of 1 or more Gold tokens this way, your next attack this turn gets overpower. (It can't be defended by more than 1 action card.) Go again
Mutiny on the Battalion Barque (Treasure Pack)
Mutiny on the Battalion Barque (Treasure Pack) $3.25
For each hero that controls more Gold than you, steal a Gold token they control. If you gain control of 1 or more Gold tokens this way, your next attack this turn gets +2{p}. Go again
Chart a Course (Blue) (Treasure Pack)
Chart a Course (Blue) (Treasure Pack) $1.25
Your third attack this turn gets +3{p}. You may put a gold counter on Treasure Island. Go again
Chart a Course (Yellow) (Treasure Pack)
Chart a Course (Yellow) (Treasure Pack) $1.25
Your second attack this turn gets +3{p}. You may put a gold counter on Treasure Island. Go again
Chart a Course (Red) (Treasure Pack)
Chart a Course (Red) (Treasure Pack) $1.75
Your first attack this turn gets +3{p}. You may put a gold counter on Treasure Island. Go again
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