Swindler's Grift (Yellow) (Treasure Pack)
Swindler's Grift (Yellow) (Treasure Pack) $1.75
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.
Swindler's Grift (Red) (Treasure Pack)
Swindler's Grift (Red) (Treasure Pack) $2.75
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.
Gold Hunter Longboat (Treasure Pack)
Gold Hunter Longboat (Treasure Pack) $1.75
If you control less Gold than an opponent, this gets +2{p}.
Golden Tipple (Red) (Treasure Pack)
Golden Tipple (Red) (Treasure Pack) $14.95
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token. Go again
Expedition to Horizon's Mantle (Treasure Pack)
Expedition to Horizon's Mantle (Treasure Pack) $0.95
When this attacks, you may put a gold counter on Treasure Island.
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Expedition to Dreadfall Reach (Treasure Pack)
Expedition to Dreadfall Reach (Treasure Pack) $1.25
When this attacks, you may put a gold counter on Treasure Island.
Expedition to Blackwater Strait (Treasure Pack)
Expedition to Blackwater Strait (Treasure Pack) $1.95
When this attacks, you may put a gold counter on Treasure Island.
Expedition to Azuro Keys (Treasure Pack)
Expedition to Azuro Keys (Treasure Pack) $0.95
When this attacks, you may put a gold counter on Treasure Island.
Throw Caution to the Wind (Treasure Pack)
Throw Caution to the Wind (Treasure Pack) $21.95
Reveal the top card of your deck. The next time you would be dealt damage this turn, prevent X of that damage, where X is the pitch value of the card revealed this way.
Divvy Up (Treasure Pack)
Divvy Up (Treasure Pack) $0.95
Remove half the gold counters from Treasure Island, rounded up. If you are a Thief, instead remove all of them. Create Gold tokens equal to the number of gold counters removed this way.
Pilfer the Wreck (Yellow) (Treasure Pack)
Pilfer the Wreck (Yellow) (Treasure Pack) $0.95
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Washed Up Wave
Washed Up Wave $0.20
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Thiev'n Varmints
Thiev'n Varmints $0.20
Action -- {r}{r}{r}, destroy this: Draw a card. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Swiftwater Sloop (Yellow)
Swiftwater Sloop (Yellow) from $0.20
Your next Mechanologist attack this turn gets +4{p}. You may {u} your hero. Go again
Sic 'Em Shot (Yellow)
Sic 'Em Shot (Yellow) $0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Salvage Shot (Blue)
Salvage Shot (Blue) $0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Restless Bones (Yellow)
Restless Bones (Yellow) from $0.20
Action -- {r}{r}{r}, destroy this: Draw a card. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Restless Bones (Blue)
Restless Bones (Blue) from $0.20
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Peg Leg
Peg Leg $0.20
Action -- {r}{r}{r}, destroy this: Your next attack this turn gets go again. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
On the Horizon (Blue)
On the Horizon (Blue) from $0.20
Action -- {t}: Attack Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
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