Snapdragon Scalers (Alpha) - Cold Foil
Snapdragon Scalers (Alpha) - Cold Foil $479.95
Attack Reaction - Destroy Snapdragon Scalers: Target attack action card with cost [1 Resource] or less gains go again.
Ironrot Plate (Alpha) - Cold Foil
Ironrot Plate (Alpha) - Cold Foil $79.95
Blade Break (If you defend with Ironrot Plate, destroy it when the combat chain closes.)
Ironrot Legs (Alpha) - Cold Foil
Ironrot Legs (Alpha) - Cold Foil $69.95
Blade Break (If you defend with Ironrot Legs, destroy it when the combat chain closes.)
Ironrot Helm (Alpha) - Cold Foil
Ironrot Helm (Alpha) - Cold Foil $89.95
Blade Break (If you defend with Ironrot Helm, destroy it when the combat chain closes.)
Ironrot Gauntlet (Alpha) - Cold Foil
Ironrot Gauntlet (Alpha) - Cold Foil $99.95
Blade Break (If you defend with Ironrot Gauntlet, destroy it when the combat chain closes.)
Helm of Isen's Peak (Alpha) - Cold Foil
Helm of Isen's Peak (Alpha) - Cold Foil $99.95
Action - [1 Resource], destroy Helm of Isen's Peak: Your hero gains +1 [Intellect] until end of turn. Battleworn (If you defend with Helm of Isen's Peak, put a -1 [Defense] counter on it when the combat chain closes.)
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Heart of Fyendal (Alpha) - Cold Foil
Heart of Fyendal (Alpha) - Cold Foil $6,999.95
"Deep within the wilderness, a tree falls, succumbing to the passage of time. As the wood rots, its essence flows into the earth, fueling the new life which blossoms amongst the moss and stone. The ruler of the jungle deep, a predator without equal, is lost in slumber… yet its heart still beats, somewhere amongst the undergrowth, echoing the endless cycle of life and death." Legendary (You may only have 1 Heart of Fyendal in your deck.) When you pitch Heart of Fyendal, if you have less  than your opponent, gain 1.
Barkbone Strapping (Alpha) - Cold Foil
Barkbone Strapping (Alpha) - Cold Foil $129.95
Instant - Destroy Barkbone Strapping: Roll a 6 sided die. Gain [Resources] equal to half the number rolled, rounded down. Battleworn (If you defend with Barkbone Strapping, put a -1 [Defense] counter on it when the combat chain closes.)
Predatory Streak (Blue)
Predatory Streak (Blue) $0.25
Create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Predatory Streak (Yellow)
Predatory Streak (Yellow) $0.20
Create 2 Crouching Tigers in your banished zone. You may play them this turn. Go again
Leg Tap (Yellow)
Leg Tap (Yellow) $0.20
Go again
Blessing of Qi (Red)
Blessing of Qi (Red) $0.35
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +3{p} and you may play it this turn.
Crowd Control (Blue)
Crowd Control (Blue) $0.25
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Interlude (Blue)
Interlude (Blue) $0.25
Choose a hero. The next time they would be dealt damage this turn, prevent 1 of that damage. If you prevent damage to another hero this way, create a Copper token.
Crowd Control (Yellow)
Crowd Control (Yellow) $0.20
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Interlude (Yellow)
Interlude (Yellow) $0.20
Choose a hero. The next time they would be dealt damage this turn, prevent 2 of that damage. If you prevent damage to another hero this way, create a Copper token.
Interlude (Red)
Interlude (Red) $0.25
Choose a hero. The next time they would be dealt damage this turn, prevent 3 of that damage. If you prevent damage to another hero this way, create a Copper token.
Fiddle-dee
Fiddle-dee $0.25
Action -- Destroy this: Each hero creates a Might token. Go again
Heart-throb
Heart-throb $0.75
Action -- Destroy this: Each hero creates a Vigor token. Go again
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