Theryon, Magister of Justice (Promo)
Theryon, Magister of Justice (Promo) from $18.95
The first time each turn another hero destroys a card they don't control, you may pay {r}{r}. If you do, they destroy a non-hero permanent they control.
Professor Teklovossen (Promo)
Professor Teklovossen (Promo) $37.95
Evos cost {r} less to play for each opposing hero. You may play Evos from your banished zone.
Briar, Warden of Thorns (Errata Promo)
Briar, Warden of Thorns (Errata Promo) $119.95
Essence of Earth and Lightning (You may have Earth and Lightning cards in your deck.) The first time an attack action card you control deals damage to an opposing hero each turn, create an Embodiment of Earth token. The second time you play a 'non-attack' action card each turn, create an Embodiment of Lightning token.
Chane  (Promo)
Chane (Promo) $24.95
Once per Turn Action - Create a Soul Shackle token: Your next Runeblade or Shadow action this turn gains go again. Go again 
Kavdaen, Trader of Skins (Promo)
Kavdaen, Trader of Skins (Promo) $4.95
Once per Turn Action - [3 Resource]: If a hero has more [Life] than any other hero, they lose 1[Life] and create a Copper token. Then if a hero has less [Life] than any other hero, they gain 1[Life]. Go again
Viserai, Rune Blood (Promo)
Viserai, Rune Blood (Promo) from $24.95
Whenever you play a Runeblade card, if you have played another 'non-attack' action card this turn, create a Runechant token.
Seismic Surge (Promo)
Seismic Surge (Promo) $109.95
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
Energy Potion (Promo)
Energy Potion (Promo) $84.95
Instant - Destroy Energy Potion: Gain [2 Resource]
Harness Lightning (Yellow)
Harness Lightning (Yellow) $0.20
Lightning Flow - If you've played a Lightning card this turn, deal 2 arcane damage to target hero.
Lightning Surge (Yellow)
Lightning Surge (Yellow) $0.20
If this was played from arsenal, it gets go again.
Crackling (Yellow)
Crackling (Yellow) $0.20
Lightning Flow - If you've played a Lightning card this turn, this gets +1{p}
Heaven's Claws (Red)
Heaven's Claws (Red) $0.25
Sigil of Shelter (Blue)
Sigil of Shelter (Blue) $0.20
The next time you would be dealt damage this turn, prevent 1 of that damage.
Concuss (Blue)
Concuss (Blue) $0.25
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 4 base {p}.)
Burgeoning (Blue)
Burgeoning (Blue) $0.25
If this was played from arsenal, it gets +1{p}.
Sigil of Shelter (Yellow)
Sigil of Shelter (Yellow) $0.20
The next time you would be dealt damage this turn, prevent 2 of that damage.
Strong Wood (Yellow)
Strong Wood (Yellow) $0.20
Earth Bond - If an Earth card was pitched to play this, this gets +1{p}.
Log Fall (Yellow)
Log Fall (Yellow) $0.20
Earth Bond - If an Earth card was pitched to play this, this gets overpower. (This can't be defended by more than 1 action card.)
Bracken Rap (Yellow)
Bracken Rap (Yellow) $0.20
Earth Bond - When this attacks, if an Earth card was pitched to play this, create a Might token.
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