Take a Stab (Yellow)
Take a Stab (Yellow) from $0.20
Target dagger attack gets +2{p} and "When this hits a marked hero, you may attack with it an additional time this turn."
Take a Stab (Blue)
Take a Stab (Blue) from $0.25
Target dagger attack gets +1{p} and "When this hits a marked hero, you may attack with it an additional time this turn."
Public Bounty (Yellow)
Public Bounty (Yellow) from $0.20
Mark target opposing hero. The next time you attack a marked hero this turn, the attack gets +2{p}. Go again
Public Bounty (Blue)
Public Bounty (Blue) from $0.25
Mark target opposing hero. The next time you attack a marked hero this turn, the attack gets +1{p}. Go again
Point of Engagement (Yellow)
Point of Engagement (Yellow) from $0.20
Your next dagger attack this turn gets +2{p}. Until end of turn, your attacks get +1{p} while attacking a marked hero. Go again
Point of Engagement (Blue)
Point of Engagement (Blue) from $0.25
Your next dagger attack this turn gets +1{p}. Until end of turn, your attacks get +1{p} while attacking a marked hero. Go again
Plunge the Prospect (Yellow)
Plunge the Prospect (Yellow) from $0.20
Stealth If this is attacking a marked hero, this gets +1{p}.
Hunt a Killer (Yellow)
Hunt a Killer (Yellow) from $0.20
Your next dagger attack this turn gets +3{p} and "When this hits a hero, mark them." Go again
Hunt a Killer (Blue)
Hunt a Killer (Blue) from $0.25
Your next dagger attack this turn gets +2{p} and "When this hits a hero, mark them." Go again
Metacarpus Node (1st Ed) - Cold Foil
Metacarpus Node (1st Ed) - Cold Foil $279.95
Whenever you play a card with an effect that deals arcane damage, you may pay [1 Resource]. If you do, that effect deals that much arcane damage plus 1 and at the beginning of the end phase, destroy Metamarpus Node. Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)
Crater Fist (1st Ed) - Cold Foil
Crater Fist (1st Ed) - Cold Foil $129.95
Action - [3 Resource], destroy Crater Fist: Your attacks with crush gain +2 [Power] this turn. Go again Temper (If you defend with Crater Fist, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)
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Courage of Bladehold (1st Ed) - Cold Foil
Courage of Bladehold (1st Ed) - Cold Foil $399.95
Action - Destroy Courage of Bladehold: Your sword attacks cost [1 Resource] less this turn. Go again Temper (If you defend with Courage of Bladehold, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)
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