All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Metacarpus Node (1st Ed) - Cold Foil
Whenever you play a card with an effect that deals arcane damage, you may pay [1 Resource]. If you do, that effect deals that much arcane damage plus 1 and at the beginning of the end phase, destroy Metamarpus Node.
Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)
$279.95
Crater Fist (1st Ed) - Cold Foil
Action - [3 Resource], destroy Crater Fist: Your attacks with crush gain +2 [Power] this turn. Go again
Temper (If you defend with Crater Fist, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)
$129.95
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Courage of Bladehold (1st Ed) - Cold Foil
Action - Destroy Courage of Bladehold: Your sword attacks cost [1 Resource] less this turn. Go again
Temper (If you defend with Courage of Bladehold, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)
$399.95
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Snapdragon Scalers (Alpha) - Cold Foil
Attack Reaction - Destroy Snapdragon Scalers: Target attack action card with cost [1 Resource] or less gains go again.
$479.95
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Ironrot Plate (Alpha) - Cold Foil
Blade Break (If you defend with Ironrot Plate, destroy it when the combat chain closes.)
$79.95
Ironrot Legs (Alpha) - Cold Foil
Blade Break (If you defend with Ironrot Legs, destroy it when the combat chain closes.)
$69.95
Ironrot Helm (Alpha) - Cold Foil
Blade Break (If you defend with Ironrot Helm, destroy it when the combat chain closes.)
$89.95
Ironrot Gauntlet (Alpha) - Cold Foil
Blade Break (If you defend with Ironrot Gauntlet, destroy it when the combat chain closes.)
$99.95
Helm of Isen's Peak (Alpha) - Cold Foil
Action - [1 Resource], destroy Helm of Isen's Peak: Your hero gains +1 [Intellect] until end of turn.
Battleworn (If you defend with Helm of Isen's Peak, put a -1 [Defense] counter on it when the combat chain closes.)
$99.95
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Heart of Fyendal (Alpha) - Cold Foil
"Deep within the wilderness, a tree falls, succumbing to the passage of time. As the wood rots, its essence flows into the earth, fueling the new life which blossoms amongst the moss and stone. The ruler of the jungle deep, a predator without equal, is lost in slumber… yet its heart still beats, somewhere amongst the undergrowth, echoing the endless cycle of life and death."
Legendary (You may only have 1 Heart of Fyendal in your deck.)
When you pitch Heart of Fyendal, if you have less than your opponent, gain 1.
$6,999.95
Barkbone Strapping (Alpha) - Cold Foil
Instant - Destroy Barkbone Strapping: Roll a 6 sided die. Gain [Resources] equal to half the number rolled, rounded down.
Battleworn (If you defend with Barkbone Strapping, put a -1 [Defense] counter on it when the combat chain closes.)
$129.95
Blessing of Qi (Red)
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +3{p} and you may play it this turn.
$0.20
Crowd Control (Blue)
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
$0.20
Interlude (Blue)
Choose a hero. The next time they would be dealt damage this turn, prevent 1 of that damage. If you prevent damage to another hero this way, create a Copper token.
$0.25
Crowd Control (Yellow)
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
$0.20
Interlude (Yellow)
Choose a hero. The next time they would be dealt damage this turn, prevent 2 of that damage. If you prevent damage to another hero this way, create a Copper token.
$0.20
Interlude (Red)
Choose a hero. The next time they would be dealt damage this turn, prevent 3 of that damage. If you prevent damage to another hero this way, create a Copper token.
$0.25